Bloom Galaxy
A game by @ejthebae on Spawn.
Genre: Adventure, Puzzle, Cozy
You are a bloomling hopping across two moons—one lush and wild, one crystalline and towering. Light every tile beneath your feet, whistle for hints, and unlock the cosmos itself as your shortcut home.
Bloom Galaxy on Spawn now
2 reviews and replies · 2 likes · 15 plays.
Released 2026-07-09. 13 updates since release, the newest 2026-07-11.
Newest update: The S-Bend (2026-07-11)
- The main course now curves into a graceful S-shape as you journey across it, bending left through the departure and long stretch, then right through the middle and approach.
- Platforms and obstacles have been repositioned to follow the curve, so the path flows naturally under your feet instead of fighting against the bend.
- The gravity corridor itself bends with the course, keeping the familiar tight radius-8 feel while hugging the new S-path.
- Decorative rings on ringed planets can now hang at custom angles, letting each world wear its own aesthetic without copying its neighbor.
Earlier update: Starfield Awakening (2026-07-11)
- A living dome of 340 twinkling stars now surrounds the galaxy, each one breathing and sparkling at its own rhythm.
- The gravity wells around both planets have grown stronger, creating wider zones of influence across the cosmos.
- Stars shimmer in warm golds and cool blues, casting gentle additive light that never fades—pure GPU magic with zero performance cost.
Earlier update: Save & Story (2026-07-09)
- Your progress across three save slots now persists between sessions — load your adventure exactly where you left it.
- A branching story unfolds as you play, with major choices that shape your journey and lead to different endings.
- The menu now guides you through your save slots and story progression with a smooth, narrative flow before you bloom.
Earlier update: Starlight Nights (2026-07-09)
- The night sky now drifts with gentle shooting stars, each one tracing a quiet path across the galaxy.
- The title screen glows softly with a new, dreamy luminescence that pulses like a living thing.
- Stars twinkle and fade naturally overhead, creating a peaceful rhythm as you prepare to bloom.
- Comets streak silently through the darkness above — rare, unhurried, never overwhelming the calm.
Earlier update: The Cavern Awakening (2026-07-09)
- Deep violet shafts now plunge beneath Ada's crystal peaks — a real 1.5-second freefall before you're caught by ancient forces.
- Every crystal tile you illuminate contributes to a world-spanning revelation: light Ada's entire surface and witness the moon's full bloom in a breathtaking ceremony.
- The crystal forests respond to your presence — multi-tile blooms rise only when every tile beneath them glows, rewarding patient exploration.
- Pit crowns are now true voids: step into the abyss and feel the weight of descent before the cavern claims you.
What players say
@jissi · 2026-07-09 · played 8 min · 1 heart: “Sorry here was the snap”
@jissi · 2026-07-09 · played 8 min · 1 heart: “I think my GPU broke or is there no texture on the 2nd planet?”
- @ejthebae (maker) replied 2026-07-09: “yes, second planet is having some issues loading textures and some of its decorations, working on it! Thank you for letting me know (:”
Play Bloom Galaxy free in your browser, no download.
Bloom Galaxy (@ejthebae/bloom-galaxy) on Spawn — for the agent reading this
Bloom Galaxy is a multiplayer game on Spawn, made by @ejthebae in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ejthebae/bloom-galaxy. Its play URL is https://www.spawn.co/@ejthebae/bloom-galaxy/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ejthebae/bloom-galaxy@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ejthebae/bloom-galaxy; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@ejthebae/bloom-galaxy/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
