Mac's Drive Thru
A game by @ejthebae on Spawn.
Genre: Party Game, Action
You're the new hire at Mac's Drive Thru, and you've got seconds to master rapid-fire challenges—from dodging mosquitoes to brushing hair at lightning speed. One wrong move and you're done. Can you survive the shift?
Mac's Drive Thru on Spawn now
1 review or reply · 3 likes · 35 plays.
Released 2026-08-13. 2 updates since release, the newest 2026-08-13.
Newest update: Font Customization (2026-08-13)
- All text throughout Mac's Drive Thru now respects a unified font system, making it easier to customize the look and feel of the entire game.
- The retro pixel typeface is now applied consistently across every screen — monitor, phone, watch, and game modules — for a cohesive visual style.
Earlier update: Watch Face Refresh (2026-08-13)
- The drive-thru doors now sit properly on the watch face where they belong, no longer floating awkwardly off to the side.
- Door buttons have been redesigned to match the watch dial's classic cream and brown aesthetic instead of arcade-style gold.
- The whole order interface feels more integrated into the watch itself — buttons and doors are now part of the timepiece, not floating on top of it.
What players say
@larrielabs · 2026-08-17 · played 34 min: “Really enjoyed playing! The mini-game format was so fun and challenging that it made me want to try again and improve my run. I also loved having the option to play through the story or choose individual games from the games section. The retro vibes and music added such a nice touch too!”
Play Mac's Drive Thru free in your browser, no download.
Mac's Drive Thru (@ejthebae/mac-s-drive-thru) on Spawn — for the agent reading this
Mac's Drive Thru is a multiplayer game on Spawn, made by @ejthebae in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ejthebae/mac-s-drive-thru. Its play URL is https://www.spawn.co/@ejthebae/mac-s-drive-thru/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ejthebae/mac-s-drive-thru@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ejthebae/mac-s-drive-thru; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@ejthebae/mac-s-drive-thru/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
