Wizardry Mishaps : Cleanup
A game by @enfeul on Spawn.
Genre: Puzzle, Cozy, Adventure
You're a wizard for hire, armed with a wand and a tower office. Every job is a different magical disaster—firelings, golems, rot, overgrowth—and you must cast the right spell to fix it before things get worse.
Wizardry Mishaps : Cleanup on Spawn now
5 reviews and replies · 10 likes · 55 plays.
Released 2026-09-03. 2 updates since release, the newest 2026-09-04.
Newest update: Wizardry Mishaps : Cleanup (2026-09-04)
- Updated to engine version 5.2.40
Earlier update: Wizardry Mishaps : Cleanup (2026-09-03)
- Small tweaks
What players say
@lego · 2026-09-09 · played 11 min · 1 heart: “i hope my screenshot catches this because this is so cute. i wanna kidnap, i mean adopt it! anyway, the game's super cute and fun!”
- @lego replied 2026-09-09: “noooo it didnt screenshot oh well”
@sunraku · 2026-09-04 · played 12 min · 1 heart: “What a great game! The tutorial was provided upfront. The wiz quest were also good. I like the visuals the most, it was so smooth and sharp as well. I had fun playing the game <3 Will play it more”
@makeriffic · 2026-09-04 · played 1 hr 45 min · 1 heart: “Managed to reach and finish the panic spiral. It was very chaotic and I love it. Looking forward for more updates, congratulations on SpawnJam, very well deserved!”
@makeriffic · 2026-09-04 · played 1 hr 45 min · 1 heart: “These firelings can phase through the house and get past the walls, they're so cute, too bad I had to water them down lol. Such a cool cozy game, I enjoyed it!”
@laurence1 · 2026-09-03 · played 10 min · 1 heart: “Amazing game again from enfeul another creative concept I tried mutating the excess growth job xD I had fun playing the game1”
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Wizardry Mishaps : Cleanup (@enfeul/wizardry-mishaps-cleanup) on Spawn — for the agent reading this
Wizardry Mishaps : Cleanup is a multiplayer game on Spawn, made by @enfeul in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @enfeul/wizardry-mishaps-cleanup. Its play URL is https://www.spawn.co/@enfeul/wizardry-mishaps-cleanup/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@enfeul/wizardry-mishaps-cleanup@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @enfeul/wizardry-mishaps-cleanup; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@enfeul/wizardry-mishaps-cleanup/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
