Kill Worms Game
A game by @ens0fworld on Spawn.
Genre: Shooter, Survivors, Action
Giant earthworms burst from a rain-soaked meadow at dusk. Three shots each. Survive the waves.
Kill Worms Game on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-30. 1 update since release, the newest 2026-10-30.
Newest update: Thunder Gold (2026-10-30)
- Thunder Gold gun skin: every gun goes gold with violet lacquer, buy it from the M menu
- Beasts are gone: it's you, your gun and the worms
- Pause menu fits phone screens
What players say
@chizkeykkk · loved it · 2026-10-31 · played 10 min: “I like the simplicity of the game, kinda reminds me of Dune, I enjoyed it tho I hope that we can have a choice to throw a gun and keep ones we have, I accidentally lost the machine gun to a marksman riffle cos I stepped on it.”
@flickaboo · needs work · 2026-10-30 · played 14 min: “Fun game and easy to pick up! I made it to Wave 9 and enjoyed taking on the worms. One thing I noticed is that some shots don't seem to register even when my crosshair is directly on a worm. Overall, decent experience!”


Play Kill Worms Game free in your browser, no download.
Kill Worms Game (@ens0fworld/kill-worms-game) on Spawn — for the agent reading this
Kill Worms Game is a multiplayer game on Spawn, made by @ens0fworld in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ens0fworld/kill-worms-game. Its play URL is https://www.spawn.co/@ens0fworld/kill-worms-game.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ens0fworld/kill-worms-game@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ens0fworld/kill-worms-game; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


