Deadwater
A game by @erika on Spawn.
Genre: Survivors, Action, Extraction
Explore a retro-industrial freight base, scavenge power-ups, restore three relays and reach extraction.
Deadwater on Spawn now
Reviews: 66% loved it · 3 votes · 20 reviews and replies · 9 likes · 75 plays.
Released 2026-09-17. 14 updates since release, the newest 2026-10-08.
Newest update: Cleaner Geometry (2026-10-08)
- Shadows now align perfectly to the ground beneath you instead of drifting off-center.
- Monster warning rings sit flush where they spawn, no longer floating at odd angles.
- Team bands rest centered on your shoulders exactly as intended.
Earlier update: Weapon Swap (2026-10-01)
- A SWAP button sits on your HUD next to MODES and LAMP—cycle through your guns with one tap on any device.
- Press keys 1 through 5, X, or spin your mouse wheel to switch weapons mid-fight without breaking aim.
Earlier update: Version 2.0.2: Big Boom (2026-09-30)
- Barrel explosions are way bigger: fireball, fire column, sparks and debris
- Shockwave, screen shake and scorch marks
- Blast reaches farther (7.5 m)
Earlier update: Bigger Blasts (2026-09-30)
- Barrels now erupt in a towering inferno with a shockwave that rattles your screen and throws debris across the arena.
- Explosions hit harder and reach farther — the ground scorches and the blast knocks you back with real force.
Earlier update: Version 2.0.1: Faster Loading (2026-09-30)
- Every mode starts faster: menus now load right after you spawn
What players say
@sunraku · 2026-09-25 · played 19 min · shown first by the maker: “Hi! Played this game with my friend and this made us enjoy. The game is fast paced so the run was satisfyingly fast. The mosters were also shocking, they pop up after opening door. Such a nice game you have here. Will play this again.”
- @erika (maker) replied 2026-09-25: “I’m glad you like :)”
@chizkeykkk · 2026-10-09 · played 27 min · 1 heart: “Came back for another round, and it's still good! Exploring and trying to survive was fun, though things got pretty intense at times lol”
- @erika (maker) replied 2026-10-09: “I’m glad your having fun :) imma try to push another update soon for more stuff”
@parz1val · 2026-09-23 · played 44 min · 1 heart: “I tried the Blackwater and everything feels pretty good so far. I really like the gameplay and the open-world setup. The only thing is my quest seems to be bugging, and I also wanted to buy some armor but I can’t seem to purchase anything. Other than that, I’m really enjoying the game!”
- @erika (maker) replied 2026-09-23: “Thanks for reporting this I’ll go in and update it :) I’m glad your enjoying the game.”
@moypi03 · 2026-09-23 · played 19 min · 1 heart: “Love the game! You nailed it again love the open world version and the crafts and quest that you need to do maybe you can add some bullet tracer love to see that as well. also sometimes I was surprised by the zombie besides me hahaha nice game!”
- @erika (maker) replied 2026-09-23: “I’m glad you like to :) I do play on doing a update soon and I’ll be sure to add it :)”
@soulsreaper · 2026-09-22 · played 7 min · 1 heart: “LETS GOOO, Doom inspired game, nicely done Erika!”
- @erika (maker) replied 2026-09-22: “Thanks :)”

Play Deadwater free in your browser, no download.
Deadwater (@erika/deadwater) on Spawn — for the agent reading this
Deadwater is a multiplayer game on Spawn, made by @erika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @erika/deadwater. Its play URL is https://www.spawn.co/@erika/deadwater/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @erika/deadwater. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@erika/deadwater.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@erika/deadwater/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @erika/deadwater in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.















