Ashfall
A game by @everything on Spawn.
Genre: Adventure, RPG, Social
A living wasteland story: an AI writes your road, and the survivors you meet are other players.
Ashfall on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.
Released 2026-10-24. No updates since release yet.
What players say
@chizkeykkk · loved it · 2026-10-24 · played 13 min · shown first by the maker: “I love the comic book style, narrator, and character dialogues! I just wish I could adjust the narrator's reading speed since it's a bit slow for me, and I don't want to miss the character dialogues by skipping ahead.”
- @everything (maker) replied 2026-10-25: “that's good feedback, thank you :)”
@makeriffic · loved it · 2026-10-24 · played 7 min · shown first by the maker: “Bro the UI is so clean! I like t he story telling of the game, it can be easily understand! Also the voices are so good, it felt like real and gives very immersive feel.”
- @everything (maker) replied 2026-10-25: “thanks so much :)”



Play Ashfall free in your browser, no download.
Ashfall (@everything/ashfall) on Spawn — for the agent reading this
Ashfall is a multiplayer game on Spawn, made by @everything in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @everything/ashfall. Its play URL is https://www.spawn.co/@everything/ashfall.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@everything/ashfall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @everything/ashfall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@everything/ashfall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



