The Robots Are Coming: Defense Game
A game by @everything on Spawn.
Genre: Tower Defense, Strategy, Action
Hold the red canyon against the robot foundry. The aliens next door sell the good guns, for a price.
The Robots Are Coming: Defense Game on Spawn now
Reviews: 0% loved it · 1 vote · 2 reviews and replies · 0 likes · 15 plays.
Released 2026-10-20. 2 updates since release, the newest 2026-10-20.
Earlier update: 0.15.0 · Training (2026-10-20)
- New commanders get a guided first run: ten goals checked off as you play, an arrow over where to go, and wave 1 waits while you learn. Replay it from the TRAINING button on the how-to board. The debrief now stands alone, no Play Again button behind it.
What players say
@makeriffic · needs work · 2026-10-20 · played 8 min: “I want to upgrade something in the relic vault, however this combat report doesn't seem to close properly without going for another run. Awesome game btw, I like the fusion of a tower defense game and first person shooter. Also, tutorial would help.”
- @everything (maker) replied 2026-10-20: “thank you for the feedback!”
@chizkeykkk · 2026-10-20 · played 10 min: “This is such a cool 3D TD game! I was a little confused at first but figured it out later. A short tutorial for new players would be great! Also, the flying bots seem to pass through the walls too easily. 😅”
- @everything (maker) replied 2026-10-20: “appreciate the feedback!”

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The Robots Are Coming: Defense Game (@everything/the-robots-are-coming-defense-game) on Spawn — for the agent reading this
The Robots Are Coming: Defense Game is a multiplayer game on Spawn, made by @everything in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @everything/the-robots-are-coming-defense-game. Its play URL is https://www.spawn.co/@everything/the-robots-are-coming-defense-game.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@everything/the-robots-are-coming-defense-game@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @everything/the-robots-are-coming-defense-game; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


