Endless Rampage
A game by @faleon on Spawn.
Genre: Survivors, Action, Cozy
Hold four pixel islands against an endless rampage. Pick a card every level, chase the high score.
Endless Rampage on Spawn now
Reviews: 75% loved it · 4 votes · 4 reviews and replies · 4 likes · 24 plays.
Released 2026-10-12. 1 update since release, the newest 2026-10-13.
Newest update: Time Stop (2026-10-13)
- Level ups now freeze the island for 5 seconds with a time-stop effect so you can pick in peace; if the clock runs out the best card is picked for you. Your first cards always offer an area weapon, the early horde ramps a little gentler, and scores reward fighting over idling.
What players say
@chizkeykkk · loved it · 2026-10-13 · played 8 min: “I think the game is really nice, and I can see myself getting addicted to it! However, I’m a little confused because sometimes the enemies damage me even when they aren’t touching me 😅”
@laurence1 · loved it · 2026-10-13 · played 11 min: “Hi @faleon I very much like game! It would be cool like if the player level up like freezing all so that I can properly choose the proper weapon and all! Looking forward to it and may you have a wonderful day!”
@makeriffic · loved it · 2026-10-12 · played 20 min: “Very cool unique game concept!!! Cool animations good nice spacing while attacking. I just hope that the game pauses during upgrade time so that I can read and chose properly. They swarm me during I'm picking my upgrades. Almost had me”
@jeon · needs work · 2026-10-12 · played 11 min: “Damn bro, I made it to level 6 but the mobs were swarming me like crazy 😂! My attacks felt too weak to handle them all haha. I really need stronger AoE skills xD!”

Play Endless Rampage free in your browser, no download.
Endless Rampage (@faleon/endless-rampage) on Spawn — for the agent reading this
Endless Rampage is a multiplayer game on Spawn, made by @faleon in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @faleon/endless-rampage. Its play URL is https://www.spawn.co/@faleon/endless-rampage/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@faleon/endless-rampage@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @faleon/endless-rampage; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.





