SpawnOlympics
A game by @fbp on Spawn.
Genre: Party Game, Action
You sprint, jump, and dive across a physics-driven athletics festival with up to 40 players. Feel the weight of every collision, the rush of a perfect dive, and the chaos of competing in real-time contact sports.
SpawnOlympics on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-24. 2 updates since release, the newest 2026-10-24.
What players say
@sunraku · loved it · 2026-10-24 · played 10 min: “Hey bro! all the games were great and I had fun on all of it haha. I just noticed that when the game was still on countdown I can already move around but my playmates are on freeze. I think it would be great if I can't also move if game's not begin.”
@larrielabs · loved it · 2026-10-24 · played 7 min: “ヾ(•ω•`)o I enjoyed playing the game! Tho, the waiting time can feel a little long sometimes. Maybe bots could fill the remaining spots for those who play solo! I'm also excited to see what character customization options we'll get in the future! ✨ ~”

Play SpawnOlympics free in your browser, no download.
SpawnOlympics (@fbp/spawnolympics) on Spawn — for the agent reading this
SpawnOlympics is a multiplayer game on Spawn, made by @fbp in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @fbp/spawnolympics. Its play URL is https://www.spawn.co/@fbp/spawnolympics.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@fbp/spawnolympics@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @fbp/spawnolympics; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@fbp/spawnolympics.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


