Exit Left
A game by @flipchar on Spawn.
Genre: Action, Horror
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Exit Left on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 6 plays.
Released 2026-10-10. 4 updates since release, the newest 2026-10-10.
Newest update: Backstage Buttons (2026-10-10)
- The dev buttons stay backstage too.
Earlier update: Backstage Scenarios (2026-10-10)
- The scenario board stays backstage.
Earlier update: Clearer Crosshair (2026-10-10)
- The player character is less drunk.
Earlier update: The First Room (2026-10-10)
- New players start standing in the first room.
What players say
@parz1val · loved it · 2026-10-10 · played 47 min · 2 hearts: “love the guy talking in the background, it’s keeping me sane XD. I hate that the bots can one tap me while I need two bullets to kill them, though. Still fun to play! Maybe change the crosshair color too, since it’s so white that I can barely see it.”
- @flipchar (maker) replied 2026-10-10: “It should take only one bullet to kill the bots. Unfortunately the player character went on a bar crawl right before the game events (it is Saturday Night, afterall), and his aim is spotty. Thank you for the crosshair suggestion!”
@flickaboo · loved it · 2026-10-10 · played 20 min · 1 heart: “The narrator is so witty, I love it! Restarting is quick, and knowing why you failed makes you want to give it another shot. The narrator's personality is such a cool touch!”
@j · loved it · 2026-10-10 · played 8 min · 1 heart: “this is pretty wild and the voice acting is great”

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Exit Left (@flipchar/exit-left) on Spawn — for the agent reading this
Exit Left is a multiplayer game on Spawn, made by @flipchar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @flipchar/exit-left. Its play URL is https://www.spawn.co/@flipchar/exit-left/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @flipchar/exit-left. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@flipchar/exit-left.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.





