Ochiru
A game by @flipchar on Spawn.
Genre: Adventure, Platformer
There is no ground.
Ochiru on Spawn now
Reviews: 50% loved it · 4 votes · 7 reviews and replies · 5 likes · 30 plays.
Released 2026-10-01. 6 updates since release, the newest 2026-10-11.
Newest update: Arrow Ascends (2026-10-11)
- The arrow of our vertical game has learned verticality
Earlier update: Solid Structures (2026-10-07)
- Fixed players clipping through towers and bridges: every body now collides at a normal 1.8 m size, whatever avatar it wears.
Earlier update: Performance (2026-10-02)
- Less lag more happiness
Earlier update: Elevator (2026-10-02)
- The Latent Space shifts. A shrouded figure will give those who fell too far a way back up. Perhaps guidance will be found as well.
Earlier update: Descent Ahead (2026-10-01)
- Better performance
What players say
@lego · needs work · 2026-10-07 · played 43 min · 1 heart: “Hey uhhh, so Oren and Vey are missing. I can see Oren's name floating where they're supposed to be, but I can't see them. Vey is completely missing, no name or anything...”
- @flipchar (maker) replied 2026-10-10: “They told me they went to buy milk down the street. They wouldn't lie... I don't think. I'll go look for them.”
- @flipchar (maker) replied 2026-10-10: “Savi is smarter than me: the location arrow has no verticality, so it's showing you're at the right point, but not the right height. Vey would show later.”
- @flipchar (maker) replied 2026-10-11: “Thank you again for the report!! The arrow has been tweaked, shaped, coerced and bludgeoned into a better guide.”
@neitantei · loved it · 2026-10-02 · played 19 min · 1 heart: “This game really triggers my fear of heights, but I can’t stop playing lol. Nose-diving and climbing the tower are so cool! I’m trying to reach the bottom, but after 9,000M it brings me back to Nyra. Is that intended?”
- @flipchar (maker) replied 2026-10-02: “Feel free to tell the mysterious man you're fine deep down. He shouldn't bother you after the first warp back to Nyra, in any case.”
@laurence1 · 2026-10-02 · played 44 min · 1 heart: “Game is pretty endless I tried falling until I get to the lowest floor but I think the game has no end. I had fun climbing and diving!”
- @flipchar (maker) replied 2026-10-02: “Indeed, the maker of this world forgot to put a floor.”
- @laurence1 replied 2026-10-11: “@flipchar ohhh xDDDD. My poor GPU can't handle your game it's stuttering lol my 1050TI is too old for this xD.”
- @flipchar (maker) replied 2026-10-11: “@laurence1 Sometimes it chugs chugs chugs too on my 3060. There was a crazy stutter every 2 seconds yesterday, which the team fixed this morning. I might explore different paths...”
@flickaboo · needs work · 2026-10-02 · played 45 min · 1 heart: “Movement feels really good! The coin collecting is fun, but I couldn't quite figure out the main goal or what the coins do. Literally felt like Loki falling forever haha! Really neat movement foundation though, just needs some clearer directions.”
- @flipchar (maker) replied 2026-10-02: “I must strive to defeat my vagueness. Maybe...”
@kaya · loved it · 2026-10-01 · played 10 min · 1 heart: “yo what this game was mesmerizing. im 15k meters down and im just enjoying how beautiful and scary everything looks like. a distance indicator popped up when i collected some coins, does that mean i have to go back up? interesting game!!!”
- @kaya replied 2026-10-01: “i entered this game with no questions, and now im curious what's going on!! lol”
- @flipchar (maker) replied 2026-10-02: “Yes, you must rise, rise like the beautiful phoenix you are!”





Play Ochiru free in your browser, no download.
Ochiru (@flipchar/ochiru) on Spawn — for the agent reading this
Ochiru is a multiplayer game on Spawn, made by @flipchar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @flipchar/ochiru. Its play URL is https://www.spawn.co/@flipchar/ochiru/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @flipchar/ochiru. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@flipchar/ochiru.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.








