Bombnite
A game by @flips on Spawn.
Genre: Action, Shooter
Pule na ilha, abra baús, construa e seja o último de pé antes da tempestade fechar.
Bombnite on Spawn now
Reviews: 83% loved it · 6 votes · 6 reviews and replies · 5 likes · 6 plays.
Released 2026-10-22. No updates since release yet.
What players say
@moypi03 · loved it · 2026-10-23 · played 10 min: “My friends and I play this game we're so enjoyed. This game is so cool like battle royal and we can choose what character we can use. The think is, the players are not holding the gun properly.”
@laurence1 · loved it · 2026-10-23 · played 12 min: “Hi @flips! Man can you tone down the bot they have better aim than me xD. Also played this with my friends and we have a lot of fun I wish it had like a lobby so that we can team up with each other that would be really cool!”
@yujiro · loved it · 2026-10-23 · played 12 min: “The bots are way too good hahaha! I kept dying against them, and I noticed they could sometimes shoot and kill me even when I was hiding behind a wall. It made surviving pretty challenging.”
@alongzera · loved it · 2026-10-23 · played 10 min: “the bots are challenging to play with lol. The animation on bringing a gun needs a bit of work and also the stairs in the houses need fixing too. sometimes gun shots pass through walls too”
@flickaboo · loved it · 2026-10-22 · played 18 min: “Hahaha these bots are no joke 😂 I got killed by enemies I couldn't even see! The chest looting and gunfights are fun though, definitely coming back for another round. 💣🔫”

Play Bombnite free in your browser, no download.
Bombnite (@flips/bombnite) on Spawn — for the agent reading this
Bombnite is a multiplayer game on Spawn, made by @flips in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @flips/bombnite. Its play URL is https://www.spawn.co/@flips/bombnite.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@flips/bombnite@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @flips/bombnite; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@flips/bombnite.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.










