Vector Aces
A game by @foodflare on Spawn.
Genre: Action, Shooter
Newtonian space dogfights: spin on gyros, drift on momentum, burn with a flight computer at your back.
Vector Aces on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 6 plays.
Released 2026-10-20. 2 updates since release, the newest 2026-10-20.
Earlier update: Strafe, Jink & Repair (2026-10-20)
- WASD now fires strafe thrusters along the hull (a plain push, your drift stays yours). Double-tap W/A/S/D to jink: a hard sidestep that leaves your velocity untouched, with a per-ship chance it spins you out. Hulls patch themselves after a few quiet seconds, each ship at its own pace. Bots come in rookie, vet and ace tiers and dodge when you line them up. Launch shields wrap the whole ship, and phone controls are reworked.
What players say
@jeon · loved it · 2026-10-20 · played 1 min: “This spaceship combat game is so unique! 🚀🔥 I love the outer-space battles, but bro, I’m such a noob at controlling the ship 😂 I keep flying upward instead of forward xD!”
@makeriffic · loved it · 2026-10-20 · played 8 min: “Cool concept game bro! It feels like war thunder but in outer space. So movement is a lot different because it's in zero or low gravity environment. Compensating for the gravity was the hardest part because you have to cancel your inertia to move.”

Play Vector Aces free in your browser, no download.
Vector Aces (@foodflare/vector-aces) on Spawn — for the agent reading this
Vector Aces is a multiplayer game on Spawn, made by @foodflare in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @foodflare/vector-aces. Its play URL is https://www.spawn.co/@foodflare/vector-aces.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@foodflare/vector-aces@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @foodflare/vector-aces; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@foodflare/vector-aces.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



