Rivals
A game by @forge_fox_38 on Spawn.
Genre: Arena Brawler, Action
Step into the arena. Outplay your rival.
Rivals on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 3 plays.
Released 2026-10-15. 2 updates since release, the newest 2026-10-15.
Newest update: Ready Up + Map Roll (2026-10-15)
- Queue pads now show every player's face. When the pad fills, everyone taps READY and a map roll spins to pick your arena. Weapon dealer booth, darker arena look with neon trim and team spawn barriers, brighter lobby, and smoother play on tablets.
Earlier update: Maps And Neon (2026-10-15)
- 17 maps: every match rolls one, its name on the 3-2-1
- Arenas restyled: grey concrete walls, dark grid floor, blue neon lanes
- 4v4 and 5v5 play the 7 Big maps in bigger arenas
- The lobby is dressed: screens, planters, trophy case, neon signs
What players say
@kaya · needs work · 2026-10-15 · played 3 min: “had a fun few matches with my friend, and the gameplay was great! loved doing the slide and then spraying my enemy with the rifle. i do think a viewmodel for the hands would be great for better feel though!”
- @kaya replied 2026-10-15: “we also noticed that the ammo doesn't reset whenever we moved on to the next round, so we had to reload first”

Play Rivals free in your browser, no download.
Rivals (@forge_fox_38/rivals) on Spawn — for the agent reading this
Rivals is a multiplayer game on Spawn, made by @forge_fox_38 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @forge_fox_38/rivals. Its play URL is https://www.spawn.co/@forge_fox_38/rivals.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@forge_fox_38/rivals@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @forge_fox_38/rivals; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@forge_fox_38/rivals.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


