GLINT
A game by @fracture on Spawn.
Genre: Action, Arena Brawler
A CS + CoD style blocky FPS. Pick an operator, build your class and fight for the shard: Shard Cashout, TDM, FFA, Hardpoint, Gun Game, Ranked and private duels. Level up, prestige, grind camos and unlock skins.
GLINT on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 10 likes · 38 plays · 3 playing right now.
Released 2026-10-25. 2 updates since release, the newest 2026-10-25.
What players say
@chizkeykkk · loved it · 2026-10-25 · played 26 min: “This is so cool! I don't usually enjoy FPS games, but this one is different, it has great visuals and satisfying controls that makes me just want to play it over and over.”
@makeriffic · loved it · 2026-10-25 · played 30 min: “Dude I love this game! At least I can do the nuke unlike on my rank matches on COD lol. The gameplay is super smooth, especially during sliding and stuff, I love the gunplay and everything. I just hope I can ADS in my M4 or how do I put attachments?”
@krispy · loved it · 2026-10-25 · played 9 min: “Great game, love how the tutorial goes at the start and after that. You understand how to play. <3 Great work.”

Play GLINT free in your browser, no download.
GLINT (@fracture/glint) on Spawn — for the agent reading this
GLINT is a multiplayer game on Spawn, made by @fracture in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @fracture/glint. Its play URL is https://www.spawn.co/@fracture/glint.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@fracture/glint@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @fracture/glint; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@fracture/glint.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





