Noche de Zombies
A game by @franctg on Spawn.
Genre: Survivors, Horror, Action
Una granja amurallada, la noche cae y ellos vienen por las ventanas. Sobrevive tantas rondas como puedas.
Noche de Zombies on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 7 plays.
Released 2026-10-21. 2 updates since release, the newest 2026-10-21.
Newest update: El Patio de la Casa (2026-10-21)
- Empiezas encerrado en el patio de la casa con una sola ventana: una puerta de 500 abre el resto de la granja.
- Nuevo revólver .38 en la pared del patio: 300 puntos, munición 150.
- Pulsa M para abrir el menú y reiniciar la partida desde la ronda 1.
- Empiezas con 0 puntos y los zombis dan la mitad: cada punto se gana.
- Los zombis cruzan las ventanas pierna a pierna y cada tipo tiene su propia voz; las armas de pared rellenan munición.
What players say
@parz1val · needs work · 2026-10-21 · played 10 min: “My aim is really being tested since I need to go for headshots to save bullets lol. Maybe add language settings for the NPCs so we can understand them better, and a bullet shop too because the guns are so expensive XD.”

Play Noche de Zombies free in your browser, no download.
Noche de Zombies (@franctg/noche-de-zombies) on Spawn — for the agent reading this
Noche de Zombies is a multiplayer game on Spawn, made by @franctg in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @franctg/noche-de-zombies. Its play URL is https://www.spawn.co/@franctg/noche-de-zombies.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@franctg/noche-de-zombies@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @franctg/noche-de-zombies; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

