Driftwood Board Co.
A game by @ghosty on Spawn.
Genre: Cozy, Sim, Sports, Social
Run a little board workshop by the sea: design skateboards, snowboards, surfboards and skimboards, and build what your customers ask for.
Driftwood Board Co. on Spawn now
Reviews: 100% loved it · 4 votes · 4 reviews and replies · 4 likes · 6 plays.
Released 2026-11-07. No updates since release yet.
What players say
@moypi03 · loved it · 2026-11-08 · played 6 min: “I'm having fun doing the design for their boards and I'm curious how can I use surfboards in the water because there's someone using there own board hahaha looking forward for more designs in the area!”
@yujiro · loved it · 2026-11-08 · played 7 min: “It was fun selling skateboards, surfboards, skimboards, and snowboards. Taking and preparing customer orders was easy to follow. However, when I tried surfing and pressed Q, I was given a skateboard instead of a surf board.”
@rookie · loved it · 2026-11-08 · played 7 min: “Bro how can we ride our surf boards in the ocean we really can't have the boards I thought it's key q but it wasn't. Can you tell us how to board I want to surf the ocean!”
@yzykyl · loved it · 2026-11-07 · played 11 min: “Funny how I first designed a surfboard and was able to ride it like a skateboard when I first pressed Q 😂Been selling pretty good so far. But I also noticed the customers don't really leave or get upset when their timer runs out.”
- @yzykyl replied 2026-11-07: “I waited really long and they actually do leave. But it was way longer than the timer indicator.”

Play Driftwood Board Co. free in your browser, no download.
Driftwood Board Co. (@ghosty/driftwood-board-co) on Spawn — for the agent reading this
Driftwood Board Co. is a multiplayer game on Spawn, made by @ghosty in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ghosty/driftwood-board-co. Its play URL is https://www.spawn.co/@ghosty/driftwood-board-co.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@ghosty/driftwood-board-co@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@ghosty/driftwood-board-co@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ghosty/driftwood-board-co; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).







