Every shore now has a distant coastline where the sea meets the sky: headlands off Tideglass, mangrove islets off Rootwake, sea stacks off Stormwreck.
The pale line at the waterline is gone, so the land sits right on the sea.
Stormwreck: no clouds. The far sky flashes with lightning.
The sea is back at the waterline on all three arenas and keeps its colour out to the horizon.
Stormwreck's court stones were repainted as warm sandstone.
Sea life
Fish, turtles and the ray swim in water you can see again.
Earlier update: New Tidewake menus (2026-09-26)
The menus wear the new gold-framed look on every page.
Arena Journal: tap a shore to read its story, what you'll find there and how it plays.
Spirits page: browse all four spirits in the flesh. You pick and lock your spirit in Play.
Play now asks for your mode first, then your spirit, then the shore.
The match menu moved from Q to M so it won't open by accident.
In a round the camera stays on its framed view; the mouse zooms.
Earlier update: The Crown & Clarity Update (2026-09-19)
## Readability, shores and the Crown
The approved visual finish for Tideglass Court, Rootwake and Stormwreck: lower glare, clearer surface detail, no authored shore fog, and the approved shore palette-family shading treatment.
The original Crown keeps its warm-gold body, dark band and gems. Its approved flame treatment has stronger dark/body/bright-heart separation across neutral, Gust, Loam, Cinder and Veil colours on all three shores.
Character paint is easier to read under shore lighting while the dark face hollows, pupils and eye details remain protected. Existing models, costumes and the four-spirit roster are retained.
Detached-Crown presentation is shared across the shores; cosmetic rest offsets are cleared before possession changes. Water-return arrival uses the actual landing target rather than declaring an early arrival.
## Menus, HUD and controls
Approved Casual, Ranked, Private Match and Training banner paintings, plus clearer mode labels and spirit-selection presentation.
Cleaner gold combat controls: a bottom-centre desktop bar and a thumb-corner mobile arc, without duplicate native action buttons.
What players say
@sunraku · 2026-09-27 · played 44 min · shown first by the maker: “Hi! Actually, I played this again and still enjoying it. I just noticed that the controls and online states in the setting as I clicked it is not working? Well just having a quick tour on the main menu and found it.”
@gourgett (maker) replied 2026-09-27: “Yeah, just realised that as well as it failed the checks for some reason. I'll update in a second, thanks bro”
@yzykyl · 2026-09-25 · played 19 min · shown first by the maker: “The tutorial mode really helped me in practicing the movement mechanics I need to get better at the game. Thanks for that! Finally get to beat the bots after getting used to the skills.”
@gourgett (maker) replied 2026-09-25: “thank you yzykyl, I'm just finishing to cook an update that would make things more interesting and the UI logic better, just taking a bit to get it done hehehe”
@parz1val · 2026-09-19 · played 28 min · 1 heart: “This game gets chaotic so fast XD. It’s actually really fun, and I can already imagine how crazy this would be with friends. I feel like we’d be laughing and yelling at each other the whole time.”
@gourgett (maker) replied 2026-09-19: “thank you parz1val, that vibe you just felt, was exactly the reason why I build the game this way ahahahah (I take no responsibility for broken friendships lool), just that friendly chaotic competition that keeps asking, RUN IT AGAIN, I have more content cooking and new maps that will make that feeling even crazier ahahah”
@larrielabs · 2026-09-19 · played 48 min · 1 heart: “The arena looks so cool! ✨ Played this with my friend and had so much fun! 😊🎮 I really liked the different element designs and how they come together during the game. It was especially fun playing multiplayer, but I also love that there are different modes for those who prefer to play solo! 💫”
@gourgett (maker) replied 2026-09-19: “thank you larrielabs, that means a lot, i have more ideas to make the game more fun and also, maps and new unique characters coming soon, along with improved version of the current ones”
@sunraku · 2026-09-19 · played 44 min · 1 heart: “Hi! You do actually made the zoom in feature of the game! It was much more comfortable to play now and I can see the character designs. That was so cool. The effects were zoomed in also. Well that gives me a great play of this game. Thank you so much!”
@gourgett (maker) replied 2026-09-19: “Hi sunraku, no problem at all, i have been working since Wed to put all of the tests and improvements in place, the big patch was released today and i'll keep improving and adding more characters, maps and modes based on feedback etc. Any issues you face let me know”
TIDEWAKE (@gourgett/tidewake) on Spawn — for the agent reading this
TIDEWAKE is a multiplayer game on Spawn, made by @gourgett in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @gourgett/tidewake. Its play URL is https://www.spawn.co/@gourgett/tidewake.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@gourgett/tidewake@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @gourgett/tidewake; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@gourgett/tidewake.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@gourgett/tidewake/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @gourgett/tidewake in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
Reviews: 18
50% loved it · 2 votes
@sunraku2w ago
played 43 min before writing this· 44 min in all
Hi! Actually, I played this again and still enjoying it. I just noticed that the controls and online states in the setting as I clicked it is not working? Well just having a quick tour on the main menu and found it.
@gourgettmaker2w ago
Yeah, just realised that as well as it failed the checks for some reason. I'll update in a second, thanks bro
@yzykyl2w ago
played 19 min before writing this· 19 min in all
The tutorial mode really helped me in practicing the movement mechanics I need to get better at the game. Thanks for that! Finally get to beat the bots after getting used to the skills.
@gourgett
@parz1val3w ago
played 28 min in all
This game gets chaotic so fast XD. It’s actually really fun, and I can already imagine how crazy this would be with friends. I feel like we’d be laughing and yelling at each other the whole time.
@gourgettmaker
@larrielabs3w ago
played 48 min in all
The arena looks so cool! ✨ Played this with my friend and had so much fun! 😊🎮 I really liked the different element designs and how they come together during the game. It was especially fun playing multiplayer, but I also love that there are different modes for those who prefer to play solo! 💫
@gourgettmaker3w ago
@sunraku3w ago
played 44 min in all
Hi! You do actually made the zoom in feature of the game! It was much more comfortable to play now and I can see the character designs. That was so cool. The effects were zoomed in also. Well that gives me a great play of this game. Thank you so much!
@gourgett
@arcaman3w ago
played 6 min in all
won without fight by dodging everyone nicee game
@gourgettmaker3w ago
@kaya3w ago
played 3 min in all
felt really good when i was able to dodge all their dashes while holding the crown. i think its great that all spells are disabled while holding the crown, just gives it a bit more challenge!
@kaya3w ago
@branthebroke3w ago
played 8 min in all
The game looks amazing and plays very well! Well done! Only feedback is Loam AI seemed to have supernatural reaction skills and braced for every dash from all AI and myself, so there was really nothing we could do the stop him. Maybe that was user error, but other than that it was great all around!
@gourgett
@sunraku3w ago
played 44 min in all
Yeah the game was so smooth to play. Hmm would it be possible to like zoom in the game? Because I think the characters were so cool and I want to see them in the arena closely. I think the art was so good. Anyways, great game for me haha
@gourgett
@vladtheimpaler3w ago
played 4 min in all
The game has a really nice feel to it and I like the atmosphere a lot. One thing I noticed though is the camera feels way too far back. I think bringing it much closer to the player would make everything feel more immersive and easier to follow. Other than that, really enjoyed checking this out!
@gourgett
@jeon3w ago
played 30 min in all
Im quite confused about the game bro haha. I understand that Im supposed to chase the crown, but Im not really sure if Im supposed to attack the enemy while chasing them or what exactly I need to do to steal the crown. I think a little more explanation would help, but the concept is interesting and I wanna figure it out!
@moypi033w ago
played 23 min in all
At first I can't click the ready button or ready for rematched. Just want to know why we need to confirm the nickname before we start?
@gourgettmaker3w ago
@alongzera3w ago
played 18 min in all
cant play multiplayer with this game as when i press ready only me can play the game and not my partner..
@gourgettmaker3w ago
@chizkeykkk41m ago
loved it · played 6 min before writing this· 6 min in all
I love that you added voiceovers! The game is really nice, and the controls feel smooth too. 😊
@lego2w ago
needs work · played 11 min before writing this· 11 min in all
1st time playing this game, and it looks good and seems fun to play with friends! Had a little trouble starting the game tho, it takes like 1–2 seconds to move to the next screen
@neitantei2w ago
played 19 min before writing this· 20 min in all
The match gets more intense as the ring keeps getting smaller. You really have to stay alert and make every move count. Looking forward to seeing more skills for each character.
@jeon2w ago
played 25 min before writing this· 30 min in all
I can definitely tell the graphics were updated bro, it looks so much better than the last time I played haha! I really enjoyed the vibes and the voice-over when the crown got stolen. Very nice game bro!
@flickaboo2w ago
played 13 min before writing this· 13 min in all
This one is really cool! 👑🌊 The quick respawns keep you in the action, and finishing a round definitely makes you want to play another. The shrinking arenas make the crown fights even more intense! 🔥
maker
2w ago
thank you yzykyl, I'm just finishing to cook an update that would make things more interesting and the UI logic better, just taking a bit to get it done hehehe
3w ago
thank you parz1val, that vibe you just felt, was exactly the reason why I build the game this way ahahahah (I take no responsibility for broken friendships lool), just that friendly chaotic competition that keeps asking, RUN IT AGAIN, I have more content cooking and new maps that will make that feeling even crazier ahahah
thank you larrielabs, that means a lot, i have more ideas to make the game more fun and also, maps and new unique characters coming soon, along with improved version of the current ones
maker
3w ago
Hi sunraku, no problem at all, i have been working since Wed to put all of the tests and improvements in place, the big patch was released today and i'll keep improving and adding more characters, maps and modes based on feedback etc. Any issues you face let me know
yooo, thanks for the feedback arcaman, I appreciate it. a new patch is on the way with better UI and user experience. Also, I noticed that your game come up extremely bright, I'll be checking that as is not meant to be like this, if you find any issues let me know or any features that would make it interesting
this is just personal preference, but i think the crown would look better if it was gold. the white color kinda makes it hard to see given that the floor is also white/limestone colored.
@gourgettmaker3w ago
Thank you Kaya, I really appreciate it. i've making some changes based on all the feedback to ensure the user experience is better along with cooking some new characters as well. I might introduced a harder mode later on with new rules
@gourgettmaker3w ago
yeah, i noticed that as well and tried to make the contrast a little bit better. oh well, gold it's heheh
maker
3w ago
Hi brandthebroke, thank you for the feedback, yeah just realised while doing some tests that he become invincible for no reason lool, I'll balance everything, so all the other power work as intended and the brace is not as op as it's right now, unless you actually have good timing
maker
3w ago
thank you sunraku, I really appreciate it, I'll work on that in a way that doesn't impact your gameplay as well
maker
3w ago
Thank you vladtheimpaler, yeah working on that right now
@gourgett
maker
3w ago
Thank you for the feedback Jeon. The goal if for you to chase the crown and pick up when it's on the floor, if someone has it, you need to attack them to knock the crown down so you can steal from them. when you have the crown you're meant to defend yourself against everyone and your attacks won't work. I'll update the ''How to play'' to make more sense
Thanks for the feedback Moypi03, that's because it will link you username to the data base in order to rank you later on when you play pvp, but I'll make that section clear as first entry in the game so it feels more natural and less confusing
nooooooooo, thanks for the confirmation I'll see if I can update it