Voxel Battleships
A game by @hardcawcanary on Spawn.
Genre: Action, Strategy
Take the helm of a destroyer, cruiser, battleship, submarine or carrier and lead your fleet to total naval dominance.
Voxel Battleships on Spawn now
Reviews: 33% loved it · 3 votes · 4 reviews and replies · 2 likes · 6 plays.
Released 2026-10-06. 1 update since release, the newest 2026-10-09.
Newest update: Fleet Battle vs AI (2026-10-09)
- Clearer harbour menu: Fleet Battle vs Player, Fleet Battle vs AI (easy / normal / hard), and Training Bay at the bottom.
- Your selected ship's engine plays close and loud, and the fleet, enemies, guns and splashes carry much farther.
- Captains focusing a target now spread their shots bow to stern instead of all hitting her middle.
What players say
@laurence1 · needs work · 2026-10-11 · played 16 min: “Hi @hardcawcanary your game is smooth! Controlling my ships and firing! But I can't really see the opponent I wish you will put some opponent to test my ships! Looking forward to it!”
@makeriffic · loved it · 2026-10-09 · played 23 min: “I love this game! This is so awesome. I love to control the carrier as the carrier have so many armaments and so tanky. Submarine in the other hand is a sneaky little ninja. Nice graphics too!!”
@lego · needs work · 2026-10-08 · played 11 min: “I’d like to see some bots added! I couldn’t really play it without anyone else in the lobby, but it looks pretty interesting and I’d definitely give it another try with bots”
- @hardcawcanary (maker) replied 2026-10-09: “Thankyou, should be able to now”
@vladtheimpaler · 2026-10-06 · played 6 min: “Brother, the game is so immersive and I love that you can control each ship individually. Would love to see more maps and ships as the game progress”
- @hardcawcanary (maker) replied 2026-10-09: “Cool, will do”

Play Voxel Battleships free in your browser, no download.
Voxel Battleships (@hardcawcanary/voxel-battleships-2) on Spawn — for the agent reading this
Voxel Battleships is a multiplayer game on Spawn, made by @hardcawcanary in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @hardcawcanary/voxel-battleships-2. Its play URL is https://www.spawn.co/@hardcawcanary/voxel-battleships-2/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @hardcawcanary/voxel-battleships-2. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@hardcawcanary/voxel-battleships-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.





