Reel & Reload
A game by @howieduhzit on Spawn.
Genre: Action
Fish an autumn lake. Some bites bite back.
From the maker
This game is being made exclusively by my 6 year old nephew Geno. He has just been talking Savi through everything by himself. Once he realize he could shoot the fish he said "I didn't even ask her for that!! I'm gonna be shooting fish all day!!!" 🤣
Reel & Reload on Spawn now
Reviews: 50% loved it · 2 votes · 3 reviews and replies · 3 likes · 4 plays.
Released 2026-10-19. No updates since release yet.
What players say
@flickaboo · loved it · 2026-10-19 · played 10 min · 1 heart: “This game is actually fun! I like going around and finding different weapons to use against stronger mobs like the crocodiles.”
- @howieduhzit (maker) replied 2026-10-19: “This game is being made by my 6yo nephew. It's all up to him I'm just letting him make whatever he wants to see how he does without my input. He asked Savi with voice mode for all of this himself.”
@jeon · needs work · 2026-10-19 · played 4 min · 1 heart: “This game is great bro! I really enjoy the fishing part too 🎣 But when I use the gun scope, the screen turns black and I can’t see anything 😭 Hope you can make the scope work so I can aim and shoot from a distance!”
- @howieduhzit (maker) replied 2026-10-19: “This game is being made by my 6yo nephew with Savi Voice mode. I'm just letting him make whatever he wants to see how he does without any input.”
@vladtheimpaler · 2026-10-19 · played 3 min: “Brother, the Crocodile at the beginning shocked and scared me lol!! The scope of the guns are black, I can't see the fish”

Play Reel & Reload free in your browser, no download.
Reel & Reload (@howieduhzit/reel-reload) on Spawn — for the agent reading this
Reel & Reload is a multiplayer game on Spawn, made by @howieduhzit in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @howieduhzit/reel-reload. Its play URL is https://www.spawn.co/@howieduhzit/reel-reload.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@howieduhzit/reel-reload@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @howieduhzit/reel-reload; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.





