Coalesce "A Battle For Bricks"
A game by @imbigcrusty6967 on Spawn.
Genre: Action
Walk and jump on the blue forge to make physical bricks. Ride a growing brick cloud through 14 sky realms, steer rockets from their POV to steal rival bricks, and fight for the highest-rider crown. Multiplayer battles or solo with 1–100 AI rivals.
Coalesce "A Battle For Bricks" on Spawn now
Reviews: 100% loved it · 2 votes · 9 reviews and replies · 3 likes · 51 plays.
Released 2026-09-17. 5 updates since release, the newest 2026-10-07.
Newest update: Studio Ident & Title Polish (2026-10-07)
- BigCrusty's studio intro now plays in full before the title screen appears—no interruptions, no menu music playing over it.
- Title riders grip their launchers with both hands like battle riders do, and their arms stay locked in place while idle.
- Solo sky no longer hangs on the title view when you enter singleplayer—radio stops looping and the round resets fresh.
- Trailer camera system added for filming cinematic shots of the sky and riders in action.
Earlier update: Salvage Overhaul (2026-09-30)
- Loot bricks now settle at a height you can actually jump up and grab them from, not floating out of reach.
- Your own bricks rise back up beneath you when you land on them, even if a rival just blasted them loose.
- Rocket engines finally shut up when their rocket explodes, and any lingering roar gets cut off.
Earlier update: Rival Minds (2026-09-25)
- jev ai
Earlier update: BigCrusty's Coalesce "A Battle For Bricks" Update (2026-09-17)
- Opened the space beneath the spawner and all four stair approaches in multiplayer and solo. Removed the tall invisible support column while keeping the stair treads, top landing, and forge solid. Player progress and existing artwork are unchanged.
Earlier update: BigCrusty's Coalesce "A Battle For Bricks" Update (2026-09-17)
- Fixed multiplayer arrival setup so title-screen controls no longer block equipment. Added departure cleanup and exclusive spawn reservations to prevent overlapping arrivals and stale slot reuse. Preserved player progress, skins, records, and existing artwork.
What players say
@parz1val · 2026-09-21 · played 27 min · 1 heart: “This game is really fun, especially when you play it with friends tho XD. It’s way more enjoyable when you’re playing together and messing around.”
@yzykyl · 2026-09-19 · played 12 min · 1 heart: “Don't wanna spoil anything but the second part of the game can be it's own game in and of itself. Great job with this! Had insane fun and almost reached the top (fell short by 68 steps 😭). Anyway, I'll try again next time. Would love to see what's waiting for me up there.”
@yujiro · loved it · 2026-10-12 · played 21 min: “I had fun! Finding platforms after getting hit was challenging. I couldn't figure out why my enemy was higher than me when we stood on the same block.”
@sunraku · loved it · 2026-10-01 · played 1 hr 12 min: “Love the new climb in the arcade. At first it was pretty easy but as I progressed to the challenging part, it was as hard AF haha. I hope the other stuff in the arcade works. It feels great. I enjoyed the climb in the arcade much”
@alongzera · 2026-09-30 · played 5 min: “my character sometimes glitching on the box and i cant go on top of it which is weird”


Play Coalesce "A Battle For Bricks" free in your browser, no download.
Coalesce "A Battle For Bricks" (@imbigcrusty6967/coalesce-a-battle-for-bricks) on Spawn — for the agent reading this
Coalesce "A Battle For Bricks" is a multiplayer game on Spawn, made by @imbigcrusty6967 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @imbigcrusty6967/coalesce-a-battle-for-bricks. Its play URL is https://www.spawn.co/@imbigcrusty6967/coalesce-a-battle-for-bricks/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @imbigcrusty6967/coalesce-a-battle-for-bricks. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@imbigcrusty6967/coalesce-a-battle-for-bricks.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.








