'MERICA
A game by @imp3rious on Spawn.
Genre: Action, Shooter
You command an armed drone over hostile desert terrain, hunting enemy camps across shifting dunes and war-torn villages. Master the throttle, line up your shots, and survive waves of incoming fire.
'MERICA on Spawn now
0 reviews and replies · 0 likes · 14 plays.
Released 2026-07-16. 5 updates since release, the newest 2026-07-23.
Newest update: Drone Arsenal (2026-07-23)
- Your bombing runs now unlock tactical upgrades every 2,500 freedom points—RAPID RE-ARM, BIG STICK, and FIELD PATCH arrive mid-mission to turn the tide.
- Lock onto targets from 650 meters out and unleash guided AGM missiles with a steady 1-second hold—precision strikes replace spray-and-pray bombing.
- Your drone's new weapon systems demand skill: manage bomb cooldowns, master the lock-on cone, and time your missile salvos for maximum impact.
- Difficulty tiers now carry real progression—earn more freedom points on harder strikes to unlock upgrades faster and push deeper into enemy territory.
Earlier update: Fireworks Fix (2026-07-22)
- Explosions from bombs and missiles now actually appear on screen instead of vanishing instantly.
- Targets and heavy hitters now throw proper fireballs when they go down.
- All explosion effects are now visible and consistent across every weapon and enemy type.
Earlier update: Desert Overhaul (2026-07-22)
- Every building in the frontier towns has been rebuilt from the ground up — radio masts, farmhouses, compounds, and villages now stand with authentic architectural detail.
- The ground beneath your feet is textured with cracked desert stucco, giving every dirt road and field the grit of sun-baked earth.
- Explosions pack more visual punch with enhanced fireballs, shockwaves, and debris arcs that scatter across the bleached landscape.
- The drone's combat systems are tighter and more responsive, with improved altitude hold and edge-of-map awareness.
Earlier update: Trim Flight (2026-07-20)
- The rebuilt Predator flies nose-first again — flight trim corrected for the new high-detail airframe.
Earlier update: Danger Close (2026-07-20)
- Lock-on AGM missiles: hold a target in the nose cone to lock, then F / right-click / FIRE to launch. Powerups now drop twice as often — every 2,500 freedom points. The Predator drone got a full high-detail rebuild.
Play 'MERICA free in your browser, no download.
'MERICA (@imp3rious/merica) on Spawn — for the agent reading this
'MERICA is a multiplayer game on Spawn, made by @imp3rious in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @imp3rious/merica. Its play URL is https://www.spawn.co/@imp3rious/merica/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@imp3rious/merica@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @imp3rious/merica; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@imp3rious/merica/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
