Reviews: 23

100% loved it · 3 votes

  • @jissi1mo ago

    played 2 hrs 46 min in all

    Game feels so good, crazy to think that this wasn't a paid game!

    @izkimarmaker1mo ago

    Damn man, stopppp. you're making me blush!

  • @parz1val1mo ago

    played 26 min in all

    Dude, this game is sick! I really love the skills and combos, especially the whole reaping souls mechanic to heal and unlock new skills. It makes the gameplay really fun and satisfying. The graphics are also super smooth. Honestly, hats off to you, sir!

    @izkimarmaker1mo ago

    Really appreciate the love! Yeah the Soul Reap mechanic is super fun, I was thinking about changing the anim though. Maybe making him reach to the sky or something when he pulls in souls? And maybe making the spirits more dark than white.

    @parz1val1mo ago

    yeah like raising hes hand to collect the souls, and souls looks like smoke or something.

  • @jissi1mo ago

    played 2 hrs 46 min in all

    I also sometimes accidentally click an upgrade accidentally when I am punching through enemies, probably because I am getting the EXP mid-fight but forget that level up screen is gonna appear loool but would be nice if we can have some split second delay with the whole screen visible before accepting clicks to level up screen or something

    @izkimarmaker1mo ago

    ill add a confirm layer actually, so click your upgrade then hit confirm instead of it automatically selecting

  • @jissi1mo ago

    played 2 hrs 46 min in all

    Can you please have keybindings customization? I would like to bind my skills to Q/E/1/3(or 3rd mouse button) Also feel a bit dizzy after a couple runs from all that camera rotation, might be a me problem though

    @izkimarmaker1mo ago

    yes will add these lol, not sure what i can do about the camera rotation stuff tho :)

  • @jissi1mo ago

    played 2 hrs 46 min in all

    Jev OP but at least I'm top souls absorbed 😆

    @izkimarmaker1mo ago

    damnnn lesssgooo!!!

  • @pa1n1mo ago

    played 10 min in all

    absolute banger game i love the combat style - kill and collets those orbs and unlock new fighting skills this is something i can spend my whole free time on it ahaha

    @izkimarmaker1mo ago

    thanks man!!! love to hear that, I'm going to keep making it way better!

  • @yzykyl1mo ago

    played 43 min in all

    Came back to the game to see if I can take the crown this time. Thought I was killing it since I was dodging the boss's attacks easy. Got hit by his stun and was left with 24 HP 😭. Didn't take him long to finish me after. Glad to see you fixed the R button restart! Might I suggest an option to have a separate button for dodging to make it easier to execute?

    @izkimarmaker1mo ago

    So closee!!! And yes, would V be a good button? Or what would you propose? I would use Left-Ctrl but if you press that and W in the wrong sequence will close your browser :(

  • @yujiro1mo ago

    played 27 min in all

    I really liked the area effects from the skills, especially when dealing with groups of enemies. The cleaving damage on the basic attacks also feels satisfying since I can hit multiple enemies at once, making the combat more fun and rewarding.

    @izkimarmaker1mo ago

    thanks!!! glad you love the aoe combat!

    @yujiro1mo ago

    Yooo bro, sick game! I’m really enjoying it so far. One thing that would be nice is having equipment upgrades for the characters, so I can improve their stats and make them stronger as I progress. It would make the progression feel more rewarding and give me more reasons to keep playing.

  • @tictac1mo ago

    played 8 min in all

    it's a Enjoyable game, It was really fun to use the abilities so awesome game In my opinion!!

  • @chocopuff1mo ago

    played 5 min in all

    How did you get the animation so clean! I'm having so much trouble with Savi hahaha

  • @flickaboo1mo ago

    played 31 min in all

    I really enjoyed this one! The sandstone theme and colors look great, and everything felt smooth during my first run. The sweeping fists and Ruin Fan Combo are sick! 👊🔥 I'd love to see more abilities and combos added as the game develops.

    @izkimarmaker1mo ago

    Thanks!!! Glad you liked it. And yes, will be adding more ability combos for sure!

  • @kaya1mo ago

    played 10 min in all

    this is a masterpiece izki! all animations were very smooth, and im loving the hit sounds, just gives that awesome gameplay feel! was able to get around 100+ kills on my first run.

    @izkimarmaker1mo ago

    thanks kaya!!! really appreciate it! maybe i should add a leaderboard? haha

    @kaya1mo ago

    100% add a leaderboard izki! competition is always good! hahaha

  • @jeon1mo ago

    played 17 min in all

    Im really amazed by the gameplay bro, and the animation is really on point. Everything feels smooth and fun to play, I honestly couldnt ask for more right now haha. Im really curious to see how the game will look once its fully finished. Very great game bro!

    @izkimarmaker1mo ago

    damnn thanks man!! really glad the combat turned out so smooth!

  • @yzykyl1mo ago

    played 43 min in all

    Wow the combat in this game is superb. Got me trying combos with my abilities and all. I especially love the satisfaction of clearing a thick area of enemies hahahaha. Sadly tho, I was fighting the boss and was going to press 4 to try and use the block ability but pressed R instead and it reset me back to the beginning T-T

    @izkimarmaker1mo ago

    Sickkk happy to hear the combat is satisfying!! Oooff!!! I'll look into that bug with Savi and get it fixed!

  • @branthebroke1mo ago

    played 7 min in all

    Dude this game is SOLID!!! Well done! I'm loving it!

    @izkimarmaker1mo ago

    Thanks bran!!! Glad you're enjoying it!

  • @alongzera1mo ago

    played 53 min in all

    SICK GAME!!

  • @alongzera1mo ago

    played 53 min in all

    AWESOME ANIMATIONS BRO!! I LOVE HOW THE SKILLS ARE SO SYNCED WITH EACH OTHER YOU CAN CREATE COMBOS!

    @izkimarmaker1mo ago

    Thanks man! Glad you enjoyed the combat, that's the main thing I focused on haha.

  • @alongzera3w ago

    loved it · played 16 min before writing this · 53 min in all

    had fun fighting the boss JEV lmao wish i had some healing power to keep up

    @alongzera3w ago

    still cant figure out how to deal with the boss JEV lol

  • @bomb_bo1mo ago

    loved it · played 8 min before writing this · 8 min in all

    the game creazy i like it you are so good can you dm me i want to ask you about somthing in the game and keep working on it cool game <3

  • @j1mo ago

    loved it · played 2 min before writing this · 6 min in all

    this boss is NUTS

  • @panparsifal_universe1mo ago

    played 2 hrs 8 min in all

    Character do not move

  • @makeriffic1mo ago

    played 43 min in all

    Tried fighting Jev but it wasn't really close lol. I had also encountered an issue on the campaign run that I can't reap the souls of my kills and enemies aren't attacking me. But I'm still looking to get my first crown!

  • @flickaboo1mo ago

    played 31 min in all

    The new update looks really great! 🔥 I really like the new environments and the overall aesthetics. At the moment though, it feels a bit laggy, and I noticed some delay when using skills. There were also times when a skill wouldn't cast and I couldn't reap the souls. Looking forward to trying it again once those issues are fixed!

The Crownless

A game by @izkimar on Spawn.

Genre: Action, Adventure, Strategy

Break the army. Climb the kingdom. Take the crown with your bare hands.

The Crownless on Spawn now

Reviews: 100% loved it · 3 votes · 23 reviews and replies · 32 likes · 1,194 plays.

Released 2026-09-17. 8 updates since release, the newest 2026-09-26.

Newest update: Campaign Fixes (2026-09-26)
  • New Run works again: a click during loading is no longer lost, and starting over from Blackweir can no longer freeze your character.
  • Continue on the title always takes you back to your campaign run. Fight Jev is the only button that resumes a duel.
  • The abandon-run warning scrolls into view when you press New Run.
  • Carrion enemies no longer glitch out of their attack pose at the end of each swing.
  • Unfinished test areas are closed to players, and the shortcut keys that could pull you out of a run into them no longer work.
Earlier update: The Prototype Realms (2026-09-22)
  • Two new prototype environments—Ring Valley and Ascending Terraces—are now explorable in the creator's Trial mode.
  • The Watchful boss has been refined with faster line attacks and improved footwork, sharpening the duel experience.
  • Infernal attacks now carve detailed surface geometry in real time, creating dynamic terrain that affects positioning.
  • A new competitive Jev leaderboard tracks your best times across Blackweir and Arena, separate from campaign records.
  • Orb impacts and king attacks now paint the ground beneath you, making every blow leave a mark.
Earlier update: The Blackweir Ascension (2026-09-22)
  • Four new places open the world: the Blackweir fortress, the Bright court, the Jev arenas, and the Glass Sepulchre await your conquest.
  • New infernal combat effects tear through the battlefield—lightning lines, slamming impacts, and erupting rubble change how fights feel.
  • Massive performance optimizations let crowds of enemies scale without choking, and the camera respawns with better control.
  • Every location's atmosphere redesigned: storms gather over Blackweir, sacred light fills the Sepulchre, and new art passes finish every corner.
Earlier update: The Earthshaker (2026-09-20)
  • The Crownless gets a striking new look—golden sunlight, blackened bronze, and earth tones replace the old cold palette.
  • The cover now showcases the raw power of an unarmed brawler ready to strike the ground itself.
Earlier update: The Throne of Floods (2026-09-20)
  • Blackweir's lower districts rise from the depths—new architecture, courtyards, and dwellings fill the lower arrival.
  • A massive dam now spans the eastern weir, controlling the waters and reshaping the landscape.
  • The upper palace and fortress stand complete with new chambers, service walks, and royal courts.
  • Storm clouds gather overhead as the atmosphere shifts—wind, fog, and a new sense of dread settle over Blackweir.
  • A new training ground awaits beyond the main world, offering a place to hone your craft before the true trials.
What players say
  • @jissi · 2026-09-21 · played 2 hrs 46 min · 1 heart · shown first by the maker: “Game feels so good, crazy to think that this wasn't a paid game!”

    • @izkimar (maker) replied 2026-09-22: “Damn man, stopppp. you're making me blush!”
  • @parz1val · 2026-09-17 · played 26 min · 1 heart · shown first by the maker: “Dude, this game is sick! I really love the skills and combos, especially the whole reaping souls mechanic to heal and unlock new skills. It makes the gameplay really fun and satisfying. The graphics are also super smooth. Honestly, hats off to you, sir!”

    • @izkimar (maker) replied 2026-09-17: “Really appreciate the love! Yeah the Soul Reap mechanic is super fun, I was thinking about changing the anim though. Maybe making him reach to the sky or something when he pulls in souls? And maybe making the spirits more dark than white.”
    • @parz1val replied 2026-09-17: “yeah like raising hes hand to collect the souls, and souls looks like smoke or something.”
  • @jissi · 2026-09-22 · played 2 hrs 46 min · 1 heart: “I also sometimes accidentally click an upgrade accidentally when I am punching through enemies, probably because I am getting the EXP mid-fight but forget that level up screen is gonna appear loool but would be nice if we can have some split second delay with the whole screen visible before accepting clicks to level up screen or something”

    • @izkimar (maker) replied 2026-09-22: “ill add a confirm layer actually, so click your upgrade then hit confirm instead of it automatically selecting”
  • @jissi · 2026-09-22 · played 2 hrs 46 min · 1 heart: “Can you please have keybindings customization? I would like to bind my skills to Q/E/1/3(or 3rd mouse button) Also feel a bit dizzy after a couple runs from all that camera rotation, might be a me problem though”

    • @izkimar (maker) replied 2026-09-22: “yes will add these lol, not sure what i can do about the camera rotation stuff tho :)”
  • @jissi · 2026-09-22 · played 2 hrs 46 min · 1 heart: “Jev OP but at least I'm top souls absorbed 😆”

    • @izkimar (maker) replied 2026-09-22: “damnnn lesssgooo!!!”
The Crownless. A player took it on September 21, 2026, with the words: Game feels so good, crazy to think that this wasn't a paid game!The Crownless. A player took it on September 17, 2026, with the words: Dude, this game is sick!

Play The Crownless free in your browser, no download.

The Crownless (@izkimar/the-crownless) on Spawn — for the agent reading this

The Crownless is a multiplayer game on Spawn, made by @izkimar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @izkimar/the-crownless. Its play URL is https://www.spawn.co/@izkimar/the-crownless.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@izkimar/the-crownless@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @izkimar/the-crownless; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@izkimar/the-crownless.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@izkimar/the-crownless/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @izkimar/the-crownless in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.