INK SLINGERS
A game by @j3d3 on Spawn.
Genre: Party Game, Social
Scribble, guess, shout! Draw with your friends, race to guess, and fill a room with your own words.
INK SLINGERS on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 6 plays.
Released 2026-10-15. 3 updates since release, the newest 2026-10-15.
Newest update: Sound Switches (2026-10-15)
- Music and sound effect switches with sliders, in the lobby and at every table
- Each player's music is their own, mute only mutes you
- The 'quiet in here' note now sits on top of the drawing pad
- Quick Play is a solid red stamp and fills the busiest room until 5 are in, then the next busiest
What players say
@jeon · loved it · 2026-10-15 · played 3 min: “Haha, I like this game bro! 😂 I tried the mode where waves of enemies come at you and made it all the way to wave 6 xD. It was fun, but I got a little confused about the gameplay. Now I'm drawing something haha!”

Play INK SLINGERS free in your browser, no download.
INK SLINGERS (@j3d3/ink-slingers) on Spawn — for the agent reading this
INK SLINGERS is a multiplayer game on Spawn, made by @j3d3 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @j3d3/ink-slingers. Its play URL is https://www.spawn.co/@j3d3/ink-slingers.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@j3d3/ink-slingers@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @j3d3/ink-slingers; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@j3d3/ink-slingers.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

