DOMUS NOVIT

A game by @jester on Spawn.

Genre: Adventure, Puzzle

You are an investigator searching a gothic house that lies—where contradictory records refuse to agree, where rooms don't fit the floor plans, where a boy is listed as furniture. Hold each document to force it to change

DOMUS NOVIT on Spawn now

3 reviews and replies · 1 like · 18 plays.

Released 2026-09-01. No updates since release yet.

What players say
  • @laurence1 · 2026-09-04 · played 13 min · 1 heart: “I actually love like you're solving a case I remember klein morreti lol. Overall fun game! Can't wait for the future updates of the game also the soundtrack is good making the vibe more creepier!”

  • @mistarpudding · 2026-09-01 · played 17 min · 1 heart: “cool plot actually. from what i understood, hall 1 says that there was never a boy, and the following halls are telling that there are evidences of "someone" who doesnt really exist. and lastly, the last hall says that the house will belong to whoever finishes the notebook. does that mean that i am now the "boy" that the clues are talking about? its like im in a loop or something? haha had fun decoding the clues and trying to understand the ending. good stuff!”

    • @jester (maker) replied 2026-09-01: “cant wait for you to the the second game...... this is the third.....”
  • @sunraku · 2026-09-01 · played 29 min · 1 heart: “Love the detective vibe of this game. Game sound was so good matching the scary characters. Hoping to see more levels.”

Play DOMUS NOVIT free in your browser, no download.

DOMUS NOVIT (@jester/domus-novit) on Spawn — for the agent reading this

DOMUS NOVIT is a multiplayer game on Spawn, made by @jester in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @jester/domus-novit. Its play URL is https://www.spawn.co/@jester/domus-novit/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jester/domus-novit@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jester/domus-novit; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@jester/domus-novit/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.