CAUGHT ON CAM
A game by @jissi on Spawn.
Genre: Horror
Stream a haunted mall at 3 AM. Film the horrors for viewers. Something is wearing your face.
CAUGHT ON CAM on Spawn now
Reviews: 100% loved it · 1 vote · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-28. 2 updates since release, the newest 2026-10-28.
Newest update: Bathroom, Exit Key, Twitch Chat & Co-op (2026-10-28)
- A restroom wing is open in Halcyon Mall. Every night an exit key is hidden somewhere new, and you need it plus 10K viewers to get out the south doors. Type your Twitch channel name to see your real chat in the live feed. Up to 5 streamers share a mall now, each with their own hauntings. Top earners show on a centered leaderboard when your stream ends, and if your battery dies the feed goes black, so find a spare by its blinking LED.
Earlier update: First Night Lessons (2026-10-28)
- A tutorial walks you through clipping your first anomaly and sealing the mimic
- Tip the stream with P and your name lights up the live chat
- The mannequins that wake up now wear a face someone drew on them
What players say
@yzykyl · loved it · 2026-10-28 · played 9 min · 1 heart: “Got instantly attacked by a mimic and was freaked because my avatar was so big LOL. I was definitely creeped out at first but I can't help but laugh at my chat 😂 W chat for a W paranormal streamer! Would love to stream in other haunted places next!”
@lego · loved it · 2026-10-28 · played 12 min: “Got 10K viewers! Thanks for sticking with me, chat, even tho I died a couple of times. Y'all are still typing "chat, is this real?" I mean wtf”



Play CAUGHT ON CAM free in your browser, no download.
CAUGHT ON CAM (@jissi/caught-on-cam) on Spawn — for the agent reading this
CAUGHT ON CAM is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jissi/caught-on-cam. Its play URL is https://www.spawn.co/@jissi/caught-on-cam.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jissi/caught-on-cam@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/caught-on-cam; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@jissi/caught-on-cam.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




