NEW WORLD ORDER
A game by @jissi on Spawn.
Genre: Sandbox, Cozy
Pilot your drone across a living world of moons and sisters, painting biomes that birth creatures and forests in real time. Discover every animal and plant—your dex is your legacy.
NEW WORLD ORDER on Spawn now
0 reviews and replies · 1 like · 12 plays.
Released 2026-07-09. 8 updates since release, the newest 2026-07-17.
Newest update: The Specimen Studio (2026-07-17)
- A new creator workbench lets you page through all 36 fauna kinds on a clean pedestal, inspect each one live in 3D, and flag any that look wrong for Savi to fix.
- Every animal now has its own low-poly 3D model instead of assembled primitives — whales, cranes, yetis, and all the rest finally look like themselves.
- Creatures come alive with random trivia: approach any animal or plant and a field naturalist card appears with facts about them, one per encounter.
- Water paintings now create gentle ripples and splash effects when they land on the deep ocean, then dissolve into the sea like paint into blue.
Earlier update: The Mix Flip (2026-07-09)
- The lofi radio now sings loud and clear — the ambient world bed steps back to wrap around it like a blanket.
- Biome whispers (waterfalls, wind, rain) fade into the background so the music takes center stage.
- Terrain surfaces now render with smoother, softer edges — no more jagged coastlines where land meets sea.
- Polar ice caps and terrain details paint more organically, with pixel-perfect moss rims instead of blocky seams.
Earlier update: The Smooth World (2026-07-09)
- The planet's paint finally renders the way it was always meant to: coastlines and brush edges are pixel-smooth at every zoom (real analytic anti-aliasing in the skin itself), and the whole world runs dramatically faster — the paint shader that used to stall every device has been rebuilt from the ground up. Smooth curves, high FPS, same living planet.
Earlier update: The Still World (2026-07-09)
- The planet's surface now holds perfectly still — no more invisible drifts or phantom movements beneath your feet.
- The renderer breathes easier: one fewer clock to tick means smoother performance, especially on older devices.
- Water trails carve deeper, more visible patterns across the landscape as they settle into their final form.
- The world feels more solid, more deliberate — every detail you see is exactly where it is.
Earlier update: The Transit Update (2026-07-09)
- Export your painted worlds as shareable codes to send to friends.
- Import other players' worlds by pasting their planet codes into your game.
- Free-mode stages now reset their progress properly when you replay them.
- The game no longer mistakes your last planet's completion for a fresh one.
Play NEW WORLD ORDER free in your browser, no download.
NEW WORLD ORDER (@jissi/new-world-order) on Spawn — for the agent reading this
NEW WORLD ORDER is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jissi/new-world-order. Its play URL is https://www.spawn.co/@jissi/new-world-order/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jissi/new-world-order@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/new-world-order; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@jissi/new-world-order/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
