Urban Legends
A game by @jissi on Spawn.
Genre: MOBA, Action
You are an urban legend on a cursed city street at night—last-hit shadow minions, hunt enemy champions, and destroy the enemy nexus before they destroy yours.
Urban Legends on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 7 plays.
Released 2026-10-14. 1 update since release, the newest 2026-10-14.
Newest update: The Ride (2026-10-14)
- Tiyanak's Pounce now rides its prey 1 to 2 seconds by rank, clawing at attack speed while they fight back. Press E to leap off.
- Jungle spirits wake at 0:20.
- Test mode stays in the builder's room.
What players say
@kaya · loved it · 2026-10-14 · played 22 min: “interesting MOBA! just tried it with my friend and he destroyed me with Slender Man lol. i had a hard time with the HP Bars and spell effects cause they were very small, so i couldnt really see them well. would be nice if its size was scaled!”
- @kaya replied 2026-10-14: “hope you also add more folklore from different cultures like the priest with no head!”

Play Urban Legends free in your browser, no download.
Urban Legends (@jissi/urban-legends) on Spawn — for the agent reading this
Urban Legends is a multiplayer game on Spawn, made by @jissi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jissi/urban-legends. Its play URL is https://www.spawn.co/@jissi/urban-legends.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jissi/urban-legends@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jissi/urban-legends; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@jissi/urban-legends.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


