RESONANT REV! DELUXE
A game by @jisus on Spawn.
Genre: Racer, Driving, Sports
RESONANT REV! DELUXE World Rally Championship an 80s arcade rally, travel the world, upgrade your card. On release: five stages and six challengers! New day New Race slide through snow valley's powder, the danakil rift's salt flats, the riviera seafront, gliremoor's muddy lanes and the kuranaki pass's hairpins. pick your pilot, paint your car and tune it at dusty's garage. qualify, pit, then race five laps against friends or ai rivals. by musiice · @jisus on Spawn
RESONANT REV! DELUXE on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 6 plays.
Released 2026-10-29. No updates since release yet.
What players say
@kaya · loved it · 2026-10-29 · played 11 min: “yooo i love myself some rally racing. the co driver was really helpful on my first run cause i couldnt see far ahead haha. had a race with my friend and he owned me. i was so bad at drifting lol. there was one bug i encountered when i pressed Retire-”
- @kaya replied 2026-10-29: “after I retired, I couldn't go back to town when I pressed T. So I had to wait for all the racers to finish the race first... also, is there a way to change my view? i love the birds eye POV, but i also want to change to first person from time to time just to get more of that racing feel :D”
@lego · loved it · 2026-10-29 · played 6 min: “The visuals look cool, man! Tho the racing part is kinda hard to win. Does drifting give you a speed boost? These bots are crazy fast, or maybe I just suck haha”

Play RESONANT REV! DELUXE free in your browser, no download.
RESONANT REV! DELUXE (@jisus/resonant-rev-deluxe) on Spawn — for the agent reading this
RESONANT REV! DELUXE is a multiplayer game on Spawn, made by @jisus in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jisus/resonant-rev-deluxe. Its play URL is https://www.spawn.co/@jisus/resonant-rev-deluxe.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jisus/resonant-rev-deluxe@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jisus/resonant-rev-deluxe; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



