Pocket Rally
A game by @jure on Spawn.
Genre: Party Game, Racer, Action
Tiny pixel karts, eight at a time. The wheel picks the race. Drift, boost, bonk.
Pocket Rally on Spawn now
Reviews: 100% loved it · 5 votes · 5 reviews and replies · 4 likes · 14 plays.
Released 2026-10-09. 2 updates since release, the newest 2026-10-14.
Newest update: Pick Your Animal (2026-10-14)
- Choose your driver: all eight animals wait in the wardrobe on your profile page.
- Your animal stays yours whatever kart colour you get, even when you take a bot's seat mid-race.
Earlier update: Air time and crisp pixels (2026-10-14)
- Karts now lift off the ground over their own shadow on jumps, and every kart, prop and tile sits sharp on the pixel grid at any window size.
What players say
@whoami · loved it · 2026-10-14 · played 4 min: “the 2d chef does it again”
@vladtheimpaler · loved it · 2026-10-14 · played 13 min: “Brother, this game is interesting! I like that there are different game modes because it keeps the racing fresh and more enjoyable. Looking forward to trying more modes in future updates!”
@moypi03 · loved it · 2026-10-10 · played 19 min: “the game is quite catchy and like your getting back from the time the games are like this and you have different game modes but its a little harder to control it at the first 5minutes that I played it but you will get used to it.”
@chizkeykkk · loved it · 2026-10-10 · played 11 min: “I love this game! 🔥 Tho ngl, the controls got me confused lol 😅 Also, waiting a whole minute after getting tagged out early is rough, but the visuals are majestic and the game modes are fun!”
- @jure (maker) replied 2026-10-10: “thanks! haha yeah, the controls take a bit of getting used to :)”
@makeriffic · loved it · 2026-10-09 · played 12 min: “Bro I love the 2D design racings! It only looks hard at first but once you grasp the controls, it's actually relatively easy!!! I love that there are different game modes inside this game. The most game mode that stand out for me was the Mario Kart!!”

Play Pocket Rally free in your browser, no download.
Pocket Rally (@jure/pocket-rally) on Spawn — for the agent reading this
Pocket Rally is a multiplayer game on Spawn, made by @jure in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @jure/pocket-rally. Its play URL is https://www.spawn.co/@jure/pocket-rally.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@jure/pocket-rally@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @jure/pocket-rally; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@jure/pocket-rally.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.










