Hill Bomb
A game by @kalin on Spawn.
Genre: Racer, Action
Winged bikes bombing down a mountain: pedal, flap, glide and carve your line to the bottom.
Hill Bomb on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 41 plays.
Released 2026-10-08. 1 update since release, the newest 2026-10-08.
Newest update: The Pit (2026-10-08)
- Off road is rough now: 30% slower with a rattle. Narrower road that pinches at ramps and vents. Vents sit on the road and lift you once you hop. Boost pads down the zigzag and across the bridge. A progress line under the clock. Slower stamina refill. And near the bottom, a big boosted launch ramp throws you over a deep pit.
What players say
@makeriffic · loved it · 2026-10-08 · played 7 min: “I love the game concept! it's very unique and awesome. I love biking and pairing it with gliding and flying, this game is the total package. Albatross is the best bike for me as it is good for flying. It can significantly help to beat the high score”
- @kalin (maker) replied 2026-10-09: “yeah it might need a nerf haha”
@chizkeykkk · loved it · 2026-10-08 · played 17 min: “I think I played your other game similar to this where I fight witches 😅 I liked that one even more, but this one captures the cozy vibe! Just casually strolling around while flying on your bike I like this whenever I just need to chill a bit 😂”

Play Hill Bomb free in your browser, no download.
Hill Bomb (@kalin/hill-bomb) on Spawn — for the agent reading this
Hill Bomb is a multiplayer game on Spawn, made by @kalin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @kalin/hill-bomb. Its play URL is https://www.spawn.co/@kalin/hill-bomb/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @kalin/hill-bomb. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@kalin/hill-bomb.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.




