Doodle Climb
A game by @kirill34 on Spawn.
Genre: Platformer
Прыгай всё выше по тетрадному листу: пружины, ломкие доски и монстры.
Doodle Climb on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 3 plays.
Released 2026-10-16. 1 update since release, the newest 2026-10-16.
Newest update: Главное меню и бумажный стиль (2026-10-16)
- Новое главное меню прямо на тетрадном листе: играть, как играть, рекорды, настройки. Вся игра теперь нарисована цветными карандашами, как на обложке. Рукописный шрифт, кнопка «меню» после падения.
What players say
@lego · loved it · 2026-10-16 · played 2 min: “Played for a bit, and it felt kinda easy for a platformer. Was hoping for more of a challenge. Anw, the game's in Russian, so an English option in the next update would be nice!”
@parz1val · loved it · 2026-10-16 · played 4 min: “I really love this game, it's so nostalgic playing it lol. Hope you add something unique to make it stand out from the original, and please add language settings so it's easier to understand the text.”

Play Doodle Climb free in your browser, no download.
Doodle Climb (@kirill34/doodle-climb) on Spawn — for the agent reading this
Doodle Climb is a multiplayer game on Spawn, made by @kirill34 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @kirill34/doodle-climb. Its play URL is https://www.spawn.co/@kirill34/doodle-climb.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@kirill34/doodle-climb@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @kirill34/doodle-climb; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@kirill34/doodle-climb.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



