AXIOM
A game by @knowshere on Spawn.
Genre: Shooter, Tactics, Action
Tactical 5v5 anime sci-fi FPS: twelve agents, two maps, ranked ladder.
AXIOM on Spawn now
Reviews: 33% loved it · 3 votes · 3 reviews and replies · 3 likes · 5 plays.
Released 2026-10-26. 2 updates since release, the newest 2026-10-26.
Newest update: English Language & Mobile Menu (2026-10-26)
- Pick English in settings: every agent's abilities, descriptions, origins and lines are now in English, with brand-new English voice lines for all 16 agents. The shop and money panel speak English too. The main menu fits phones, sideways phones and X cards without overlaps, and the joystick stays out of the way on menus.
Earlier update: Armas Grandes e Falcão (2026-10-26)
- Nova categoria ARMAS GRANDES com a TITAN: 80 balas, coice pesado, te deixa mais lento. Nova sniper leve FALCÃO por 1500: dois tiros matam. Loja refeita com ícones, preços, seu dinheiro, mínimo do próximo round e bônus por abate, plantar e desarmar. Todos os sons de armas e faca refeitos.
What players say
@makeriffic · needs work · 2026-10-26 · played 11 min · 1 heart: “EZ game! The game really resembles Valorant or is trying to aim one, However, the game is still in early development and still has a lot to patch. The sound of the guns are incorrect or inappropriate. The ADS are also in need of work as well.”
- @knowshere (maker) replied 2026-10-26: “Thank you so much for playing AXIOM and for the feedback! I really appreciate you taking the time to point out the issues with the gun sounds and ADS. The game is still in development, and I'm already working on fixing these problems and improving the overall experience. I also have more improvements and features planned. Hopefully, the next version will be much better. Thanks again for playing and helping me improve the game!”
@chizkeykkk · needs work · 2026-10-26 · played 5 min · 1 heart: “I see that the game is like valorant. I bought the Mack Fuzil when scoping in it, the red dot was in a the way and if not scoping it's bullet goes up instead of straight ahead.”
- @knowshere (maker) replied 2026-10-26: “Thank you for playing AXIOM and for the feedback! I really appreciate you pointing out the problems with the red dot and the bullets when aiming. I had actually already started working on fixing some of these issues, and I'm continuing to improve the game with more basic FPS mechanics and polish. I'll be releasing a much better version soon. Thanks again for testing the game and helping me find these bugs!”
@yzykyl · loved it · 2026-10-26 · played 19 min: “GG! I love hero shooters and this one has massive potential to be a solid hero tac-FPS. The shots already feel crisp and I can hit those headshots super nicely. Tried out each character in training but some abilities I can't figure out. I used the—”
- @yzykyl replied 2026-10-26: “—English language option but the hero skill descriptions weren't translated. Some polishes more on the feel of the movement and the sound effects in the game and this will improve by a lot. Also, idk if it's just me but the hit markers should be changed because it showing beside my crosshairs confuses me and makes me lose track of my crosshair. Anyway, good luck and keep doing great work!”
- @knowshere (maker) replied 2026-10-26: “Thank you so much for playing AXIOM and for the detailed feedback! I'm really glad you enjoyed the shooting and headshots, and I appreciate you testing all the agents. I'll definitely work on the English ability descriptions, movement, sound effects, and the hitmarker position. Your feedback is really helpful for improving the game. Thanks again for playing and supporting AXIOM! GG!”



Play AXIOM free in your browser, no download.
AXIOM (@knowshere/axiom) on Spawn — for the agent reading this
AXIOM is a multiplayer game on Spawn, made by @knowshere in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @knowshere/axiom. Its play URL is https://www.spawn.co/@knowshere/axiom.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@knowshere/axiom@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @knowshere/axiom; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@knowshere/axiom.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





