KAPA
A game by @ladausette on Spawn.
Genre: Action, Adventure
KAPA, la Nuit des Brumes : zombies seul ou en coop jusqu'à 4 dans un Paris 1900 cartoon. Tiens manche après manche, attrape les bonus, perce le secret du Cœur des Brumes et bats le record de la nuit la plus longue.
KAPA on Spawn now
Reviews: 100% loved it · 1 vote · 2 reviews and replies · 1 like · 10 plays.
53 updates since release, the newest 2026-11-10.
Earlier update: Munitions des chiens (2026-11-10)
- À la fin de chaque manche des chiens, le dernier chien lâche MUNITIONS MAX là où il tombe
Earlier update: Le LAW gronde (2026-11-10)
- Le M72 LAW tire plus fort, avec un vrai souffle arrière
- Son explosion claque, gronde et résonne dans les rues
- La horde se déplace plus légèrement
Earlier update: Vue du chasseur (2026-11-10)
- Mode visiteur : tu regardes la partie par les yeux du chasseur, avec son arme, ses gants, le viseur et tout son HUD.
- Suis un autre chasseur avec les flèches en multijoueur.
Earlier update: Mode visiteur (2026-11-10)
- Nouveau : MODE VISITEUR dans le menu. Regarde la partie en cours derrière l'épaule d'un chasseur, avec sa manche, sa vie et ses points. Change de chasseur avec ‹ ›.
Earlier update: Brume verte (2026-11-10)
- Les zombies KAPA marchent bras tendus dans un nuage vert fluo, leur sang est vert fluo, un zombie coincé repart plus vite, et un bouton ENGLISH au menu passe le jeu en anglais.
What players say
@rookie · loved it · 2026-11-10 · played 8 min: “I like the game bro please add english language! I was having fun defeating the waves of zombies!”
@lego · 2026-11-09 · played 4 min: “Is there an English option? Also, I'm assuming this is a co-op game, sooooo is there like a solo mode too?”








Play KAPA free in your browser, no download.
KAPA (@ladausette/kapa) on Spawn — for the agent reading this
KAPA is a multiplayer game on Spawn, made by @ladausette in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ladausette/kapa. Its play URL is https://www.spawn.co/@ladausette/kapa.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@ladausette/kapa@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@ladausette/kapa@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ladausette/kapa; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).



