Hexception

A game by @lazydev on Spawn.

Genre: Action, Adventure, Roguelite

You're a grumpy old wizard trapped in a military base where your magic goes haywire. Cast five volatile spells, turn soldiers into skeleton allies, and battle your way through five sectors to face a colossal mech.

Hexception on Spawn now

Reviews: 100% loved it · 1 vote · 6 reviews and replies · 6 likes · 68 plays.

Released 2026-09-02. 1 update since release, the newest 2026-09-03.

Newest update: The Tuning Pass (2026-09-03)
  • Soldier bullets now travel three times faster, making their fire harder to dodge.
  • Boss weak points have dropped to ground level—no more unreachable vents in phase two.
  • Wizard voice lines are now quieter, reducing their volume by about half.
  • Finishing a run and exiting through the portal locks the book—next time you load, it's a fresh game, not a continue.
  • Spell sounds are now louder and pooled for better clarity in the arena.
What players say
  • @vladtheimpaler · 2026-09-22 · played 15 min · 1 heart: “Brother the realm swap spell is the best! I loe ccreating skeletons lol ahhahah their interaction to soldiers are fun! keep up the good work and I was shocked because the Wizard got uno reversed on the beginning of the story by a mirror lol!!”

    • @lazydev (maker) replied 2026-09-22: “thanks! I am seeing a pattern here, everyone including me are loving the summon ability, I'm gonna make a game more focused on summoning and necromancy.”
  • @parz1val · 2026-09-18 · played 21 min · 1 heart: “Dude, I had a hard time beating the first boss XD, but the skills are really good, especially the Necromancer skill. The enemy lock on also helps a lot!”

    • @lazydev (maker) replied 2026-09-18: “yeah the necromancer skill is my fav too”
  • @sunraku · 2026-09-05 · played 1 hr 14 min · 1 heart: “Love this game! I got into the Rifter after killing the boss. What I love the most was the skill 5 <3 I hope there were more bosses”

    • @lazydev (maker) replied 2026-09-18: “more bosses and worlds in the future!”
  • @laurence1 · 2026-09-03 · played 9 min · 1 heart: “I got actually hooked at the game lol, the game is very chill xD. I like also the spells. I just got shocked when my opponents have rifle weapons lol. Overall fun game!”

  • @lego · 2026-09-02 · played 14 min · 1 heart: “EYOOOOO THAT ORC PIC CAUGHT ME OFF GUARD LMAO anyway, i beat the game by just dodging their bullets. i was just running around trying not to get hit, but it actually worked somehow lol”

    • @lazydev (maker) replied 2026-09-03: “it's just a funny little thing made for fun right now, it's supposed to be played for fun and not taken too seriously as a challenge.”

Play Hexception free in your browser, no download.

Hexception (@lazydev/hexception) on Spawn — for the agent reading this

Hexception is a multiplayer game on Spawn, made by @lazydev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @lazydev/hexception. Its play URL is https://www.spawn.co/@lazydev/hexception/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lazydev/hexception@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lazydev/hexception; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@lazydev/hexception/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.