Spears and Cattle

A game by @lejyt on Spawn.

Genre: Strategy, Colony Sim, Action

You command a pastoral warrior society across the East African highlands and plains. Build settlements, manage herds, scout enemies, and raid rival clans for cattle and prestige in this real-time strategy game rooted in

Spears and Cattle on Spawn now

2 reviews and replies · 3 likes · 39 plays.

Released 2026-08-13. 2 updates since release, the newest 2026-08-13.

Newest update: Iron and Instruction (2026-08-13)
  • Four ironstone beds now stand in the Turkana settlement, ready to be worked for ore.
  • The teaching ladder now remembers your progress between sessions — your rungs stay climbed.
  • Raids move faster and answer quicker, with a new pace system governing every speed and timing.
  • The camera can now flatten its view for a board-like perspective, and wander to follow the action.
  • Visual polish across all raid grounds — new atmosphere, light, and fog for each region.
Earlier update: The War Camp (2026-08-13)
  • A war camp now stands in your home ground, training spearmen, bowmen, and scouts into a proper war band.
  • Your clan can now muster up to twenty warriors at a time — the camp trains them one by one, each with their own look and role.
  • New teaching ladder guides you from your first steps through rallying your band and riding out on your first raid.
  • Warriors now train on their own cadence instead of being conjured by the quarterly count — every man you see is a body that walked out of the camp.
What players say
  • @lejyt · 2026-08-20 · played 23 hrs: “Hey guys sorrry for the holdup in updates been afk but let me try and make this better”

  • @rookie · 2026-08-18 · played 42 min: “I liked the game it reminds me of Battlerealms can't wait for more updates and polishes of the game!”

  • @larrielabs · 2026-08-17 · played 1 hr: “I liked that each kingdom has a different setup and environment. The variety makes the experience more fun and makes me want to try playing through each kingdom.”

Play Spears and Cattle free in your browser, no download.

Spears and Cattle (@lejyt/spears-and-cattle) on Spawn — for the agent reading this

Spears and Cattle is a multiplayer game on Spawn, made by @lejyt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @lejyt/spears-and-cattle. Its play URL is https://www.spawn.co/@lejyt/spears-and-cattle/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@lejyt/spears-and-cattle@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@lejyt/spears-and-cattle@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lejyt/spears-and-cattle; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@lejyt/spears-and-cattle/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.