Pearl Spire
A game by @levai on Spawn.
Genre: Adventure, Platformer, Cozy
Climb the jade tower through the clouds and wake the serpent coiled around it.
Pearl Spire on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 33 plays · 2 playing right now.
Released 2026-10-24. No updates since release yet.
What players say
@makeriffic · loved it · 2026-10-24 · played 16 min: “I love how challenging the tower was! Every space matters and I think that's what is the challenge going up in this tower. I just find the controls for the helicopter to be very add. It is inverted and doesn't have a down controls. It just go down.”
@jeon · loved it · 2026-10-24 · played 7 min: “Damn, this game is really nice! 🔥 So much to do! The helicopter is hard to control, and I kept falling in Frozen Cathedral because of the jumps haha 😂 Still love it! 💯”
@flickaboo · loved it · 2026-10-24 · played 38 min: “The tower climb is an interesting concept! I fell while trying to make my way up, so I gave it another go. The challenge is there, but I won't be returning for another climb. 🐍”

Play Pearl Spire free in your browser, no download.
Pearl Spire (@levai/pearl-spire) on Spawn — for the agent reading this
Pearl Spire is a multiplayer game on Spawn, made by @levai in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @levai/pearl-spire. Its play URL is https://www.spawn.co/@levai/pearl-spire.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@levai/pearl-spire@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @levai/pearl-spire; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@levai/pearl-spire.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





