Becoming
A game by @longthunder on Spawn.
Genre: Sim, RPG, Social
Live a life, one choice at a time. Love, loss, mistakes and turning points, all of it adds up.
From the maker
Simply wanted a better version of Alter Ego from 1986, message me if you find any strange bugs, we'll work them out.
Becoming on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 3 plays · 2 playing right now.
Released 2026-10-30. 3 updates since release, the newest 2026-10-31.
Earlier update: Faces That Age (2026-10-30)
- ["Your face grows up with you: seven painted portraits per character, infancy to old age.","All 48 gallery faces age through baby, child, teen, twenties, adult, middle age and old age.","Life reads American: US names in plain letters, moms, apartments, the ER and dollars.","The person you propose to stays your partner, and strangers stop hitting on you while taken.","Parents only remarry after a split or a loss."]
Earlier update: Better Dice (2026-10-30)
- Name dice now match the gender you pick.
- Far more names, looks and epitaph lines to roll.
What players say
@kaya · loved it · 2026-10-30 · played 16 min · 1 heart: “im currently entering my young adulthood and i realized halfway through the game that decisions really do matter in life. i've been leaning more into the intellectual and physical choices cause thats what i think i'd do. and im happy Ray's life--”
- @kaya replied 2026-10-30: “turned out this way cause so far most interacts i've had were not of ill intention. really cool life sim! i just wish that the face was more aligned to my current age (e.g. show a baby face when im also age 0), just for better visualization :D”
- @longthunder (maker) replied 2026-10-30: “@kaya added!”

Play Becoming free in your browser, no download.
Becoming (@longthunder/becoming) on Spawn — for the agent reading this
Becoming is a multiplayer game on Spawn, made by @longthunder in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @longthunder/becoming. Its play URL is https://www.spawn.co/@longthunder/becoming.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@longthunder/becoming@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @longthunder/becoming; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@longthunder/becoming.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


