ASHENDEEP
A game by @luccacerf on Spawn.
Genre: Roguelite, Action
Dark-fantasy roguelite: take one of six heroes into five cursed biomes, pick embers after every room, break the bosses. Co-op up to 4.
ASHENDEEP on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 22 plays.
Released 2026-10-23. 3 updates since release, the newest 2026-10-23.
Earlier update: The Ladder (2026-10-23)
- New: the Ladder. Every run now scores points (rooms cleared by depth, Warden and boss rooms, kills). The Sanctum shows this week's top ten and the all-time top ten with your rank; the weekly ladder resets every Monday.
What players say
@lego · loved it · 2026-10-23 · played 22 min · 1 heart: “Had fun playing with Yzy and @luccacerf! Tho I didn't show up on the leaderboard, sad lol”
- @lego replied 2026-10-23: “btw we thought we were stuck in one level until we found an enemy hiding behind a tree by spamming LMB lol. Also, there was 1 boss had WAY too much HP compared to the others, felt like a huge difficulty spike”

Play ASHENDEEP free in your browser, no download.
ASHENDEEP (@luccacerf/ashendeep) on Spawn — for the agent reading this
ASHENDEEP is a multiplayer game on Spawn, made by @luccacerf in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @luccacerf/ashendeep. Its play URL is https://www.spawn.co/@luccacerf/ashendeep.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@luccacerf/ashendeep@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @luccacerf/ashendeep; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@luccacerf/ashendeep.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

