Wildheart
A game by @lumen_interactive on Spawn.
Genre: Platformer, Adventure, Cozy
Choose your animal, leap through five wild lands, and turn shadows into friends.
Wildheart on Spawn now
Reviews: 60% loved it · 5 votes · 12 reviews and replies · 6 likes · 34 plays.
Released 2026-09-18. 8 updates since release, the newest 2026-10-27.
Newest update: The Wild Lands (2026-10-27)
- Three new lands past the kingdom: Ember Hollow, Mistmire and Shardspire Peaks
- Each land has a boss at its heart: Cindermaw, the Bogmother and Glasswing. Jump their ground slams
- Fiercer shadows roam every wild land
- 9 secret chests to find, gold, potions and relics included
- Open the map to travel to any land you've discovered
Earlier update: Rings and Crowns (2026-10-07)
- The boss now fires spinning rings at you during battle — watch them spiral in and dodge the volley.
- Your character's crown and collar sit perfectly centered on your head and neck now.
- The goal ring gleams brighter and holds its place in the world more steadily.
Earlier update: Day and Night Cycle (2026-10-06)
- Wildheart now has a full day and night. Dusk turns gold, night goes moonlit blue, lamps light the camps and town lanes, and fireflies and crickets come out after dark.
Earlier update: Quest Guide & Wardrobe (2026-10-05)
- A golden pin now marks your next goal on the compass, and a beacon of light stands over it in the world so you always know where to head.
- Visit any camp to dress your animal—cats can change their fur colour, and every animal can wear a scarf or flower crown, all saved for others to see.
- When climbing a sky course, press jump again at the halfway nest to descend back to the waystone.
Earlier update: The Tidal Awakening (2026-09-27)
- The submerged Tidal Garden now pulses with new life — kelp sways and glimmers in the depths, waiting to be explored.
- Shadows in the aquatic realm have grown restless; dive deep to tame them and restore balance to the waters.
- New magic flows through the currents, empowering you to command the tides themselves.
What players say
@lumen_interactive · 2026-09-18 · played 2 hrs 56 min · 2 hearts: “hi”
- @mistarpudding replied 2026-09-18: “that was me and my friend!”
@makeriffic · needs work · 2026-10-27 · played 8 min: “Cute animals and gameplay dude! However I don't know what step I missed but It seemed like my objective keeps on repeating and I spawn on the two same exact spot over and over again. I'm very confuse about why. The checkpoint also keeps respawning me”
@moypi03 · loved it · 2026-10-06 · played 16 min: “The game is pretty fun! My character is so cute also can change it. Tried to find Moss in Bloomwood but can't find it.”
@flickaboo · loved it · 2026-10-05 · played 10 min: “The movement feels smooth! I really like the concept where you fight NPCs, but after defeating them, they become your friends instead. It’s a really cool twist on the usual combat system. I’d definitely come back to this whenever I want a chill game!”
@yujiro · needs work · 2026-10-02 · played 29 min: “I like that the quest guide tells me what to do. It would be even better if it also showed where to go, especially when exploring bigger areas.”
- @lumen_interactive (maker) replied 2026-10-05: “Hi i'm working on fixing the problems.”



Play Wildheart free in your browser, no download.
Wildheart (@lumen_interactive/wildheart) on Spawn — for the agent reading this
Wildheart is a multiplayer game on Spawn, made by @lumen_interactive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @lumen_interactive/wildheart. Its play URL is https://www.spawn.co/@lumen_interactive/wildheart.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@lumen_interactive/wildheart@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @lumen_interactive/wildheart; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.















