Reviews: 13

80% loved it · 5 votes

  • @neitantei4w ago

    played 6 min in all

    This game really makes you appreciate nature and gives you a different perspective by letting you experience the world as an animal. The graphics look great, and the music is cozy and relaxing. I experienced a bit of lag at first, but once everything loaded, the game ran smoothly without any issues. I’d really love to see an underwater feature in the future too!

  • @larrielabs4w ago

    played 17 min in all

    The jungle environment looks so cool! 🌿👀 I love how detailed it is! Also, I appreciate the markers that help me find my way. I played this game with my friend a while ago and definitely enjoyed exploring together. ✨

  • @vladtheimpaler4w ago

    played 7 min in all

    This game is amazing! it's a very immersive game! me and my friend loves to explore the jungle! hahhaha I love being a cheetah! I'm so fast!

  • @laurence14w ago

    played 23 min in all

    I genuinly love the game like I'm totally in the apex predator xD. I only seen this one in Geographic Channel xD. I was literally having fun! Can't wait for the future updates and fixes of this game!

  • @yujiro4w ago

    played 36 min in all

    Yoo! Nice game! It really feels like living as a cheetah, especially with the speed and the ability to climb trees. It makes exploring the environment more fun and immersive. One quick piece of feedback, though: my character appeared completely white compared to my friend’s character, so it might be worth checking the character textures or colors.

  • @moypi034w ago

    played 33 min in all

    Hi Man , The concept of the game is fun with friends but sometimes its a bit laggy and too many bugs especially when your going on to the tree you will just go to the other side hahaha also sometimes we can't find the prey it just notify us that you get the monkey or the other prey hahah but we're enjoying it!

    @majidmaker4w ago

    hey thx for the feedback, will look into those issues

  • @flickaboo4w ago

    played 46 min in all

    Very nice game! 🐆 I really like the concept of playing as a mother feline hunting food for your cubs. The movement feels really fast and fun, and playing with a friend made it even better. Sometimes the animals didn't load and were invisible, but overall I had a great time and definitely want to play this again! 😄

    @majidmaker4w ago

    thx for the feedback, will take a look!

  • @makeriffic4w ago

    played 28 min in all

    Yo, this cheetah so fast. I really like running around and I can even climb trees. I thought I was the apex predator in this jungle hunting everyone until I met the jaguar lol, it bit me 😂

    @majidmaker4w ago

    awesome, you can hunt some prey lol

  • @lego22h ago

    needs work · played 15 min before writing this · 16 min in all

    Uhhh there was a tutorial at the start, but it got cut off immediately. I didn't press anything, and I couldn't see my character. I waited like 3-5 mins for the game to load properly, and the Jaguar finally showed up lol, anw, love the visuals!

  • @cupcakellama1d ago

    loved it · played 1 min before writing this · 1 min in all

    I tried to play but the game kept glitching and everything was white. It’s probably a really cool game but my game kept crashing. I love the idea though. The baby cheetahs are so cute!

    @majidmaker1d ago

    hey thanks for the feedback I'll take a look at this, what kind of system are you playing on, what GPU?

  • @moypi034w ago

    loved it · played 21 min before writing this · 33 min in all

    love the chase with jaguar and the jaguar can't go in the tree when I'm climbing hahaha I move to 3 different area to chill with my cubs , great environment and the area is so big.

  • @makeriffic4w ago

    loved it · played 22 min before writing this · 28 min in all

    I am trying to feed Sol and Lua but when pressing E on my hunted prey, it always says my mouth is full. Do I need to find a different meal for my two cubs? I like the intense music on chasedowns!

  • @jeon4w ago

    loved it · played 1 min before writing this · 16 min in all

    Man, the environment in this game is really detailed and I love how much there is to look at while playing haha. I also really like the way the jaguar moves, it feels natural and makes playing as it more enjoyable. I would definitely love to play.

Bloodline

A game by @majid on Spawn.

Genre: Adventure, Stealth

An Amazon stealth-survival journey. Hunt to heal, steal food for Sol and Lua, and build a safe route home.

Bloodline on Spawn now

Reviews: 80% loved it · 5 votes · 13 reviews and replies · 8 likes · 88 plays.

Released 2026-09-22. 12 updates since release, the newest 2026-10-24.

Earlier update: Bloodline Update (2026-09-25)
  • Phone pass: rebuilt phone fur, fixed color grade for every player, steadier touch controls with a run/sneak marker, cheaper phone shadows, far trees and foliage, lighter first download.
Earlier update: The Predator's Gaze (2026-09-23)
  • Your cheetah now locks its eyes on hunted prey, watching them intently as you chase.
  • Sprint now drains stamina over 20 seconds of sustained gallop — you can't hold top speed forever.
  • Pausing while actively hunted gives you a 5-second grace period before the menu shields you.
  • The sky blooms with towering tropical clouds, denser and more dramatic than before.
  • Guards now smell you on the wind — stay upwind to avoid detection, even in cover.
Earlier update: Bloodline Update (2026-09-22)
  • A key pressed before the home screen row exists no longer errors the menu on a fresh body.
Earlier update: Bloodline Update (2026-09-22)
  • Sync: live now matches the working head (v5772 phone fur + arrival trim; architecture notes).
Earlier update: Bloodline Update (2026-09-22)
  • Phone coat twins keep their bind channel (fur draws on phones instead of the plain look); a leftover test cheetah under camp removed; a receipt pointer no longer rides into every player's first download.
What players say
  • @neitantei · 2026-09-22 · played 6 min · 1 heart: “This game really makes you appreciate nature and gives you a different perspective by letting you experience the world as an animal. The graphics look great, and the music is cozy and relaxing. I experienced a bit of lag at first, but once everything loaded, the game ran smoothly without any issues. I’d really love to see an underwater feature in the future too!”

  • @larrielabs · 2026-09-22 · played 17 min · 1 heart: “The jungle environment looks so cool! 🌿👀 I love how detailed it is! Also, I appreciate the markers that help me find my way. I played this game with my friend a while ago and definitely enjoyed exploring together. ✨”

  • @vladtheimpaler · 2026-09-22 · played 7 min · 1 heart: “This game is amazing! it's a very immersive game! me and my friend loves to explore the jungle! hahhaha I love being a cheetah! I'm so fast!”

  • @laurence1 · 2026-09-22 · played 23 min · 1 heart: “I genuinly love the game like I'm totally in the apex predator xD. I only seen this one in Geographic Channel xD. I was literally having fun! Can't wait for the future updates and fixes of this game!”

  • @yujiro · 2026-09-22 · played 36 min · 1 heart: “Yoo! Nice game! It really feels like living as a cheetah, especially with the speed and the ability to climb trees. It makes exploring the environment more fun and immersive. One quick piece of feedback, though: my character appeared completely white compared to my friend’s character, so it might be worth checking the character textures or colors.”

Bloodline: a moment in the game (1 of 1)

Play Bloodline free in your browser, no download.

Bloodline (@majid/bloodline) on Spawn — for the agent reading this

Bloodline is a multiplayer game on Spawn, made by @majid in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @majid/bloodline. Its play URL is https://www.spawn.co/@majid/bloodline.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@majid/bloodline@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @majid/bloodline; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@majid/bloodline.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@majid/bloodline/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @majid/bloodline in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.