Reviews23

100% loved it · 6 votes

  • @lego1mo ago

    played 11 min in all

    Dude I like the physics on the characters hahaha, it's so smooth. And I'm just trying to slap them off the hill like a maniac lol

  • @alongzera1mo ago

    played 32 min in all

    played it again and still satisfying as ever. Would love to suggest more exciting animations (intense) for skills when casting

  • @yujiro1mo ago

    played 15 min in all

    I had a fun time playing this game, especially with the simple goal of defending my crown from the invading characters. The environment was easy to read, and I could quickly tell what was an object, wall, or pickup. The slapping mechanic also made the gameplay feel entertaining. Keep up the great work!

  • @yzykyl1mo ago

    played 19 min in all

    The game is so simple yet so amazing! It felt so fun to just slap around the people that I got overconfident and thought it couldn't get any harder until I started failing repeatedly hahaha

  • @izkimar1mo ago

    played 3 min in all

    haha i love it, such simple fun!!!

    @majidmaker1mo ago

    🙏

  • @kaya1mo ago

    played 29 min in all

    love it when the little humans stack up and i just crush them all in one fell swoop. quite a satisfying + enjoyable game! wondering how roundgrove and cal got almost 2m pts each, while im here sitting at 60k

    @majidmaker1mo ago

    😂 2m pts is crazy.. hint: try juggling

  • @arashi1mo ago

    played 7 min in all

    funny to combo them goodgame bro loved it

    @majidmaker1mo ago

    thx! glad u liked it

  • @chucky1mo ago

    played 4 min in all

    Funny game Majid! I think it would be great to remove the possibility to hold, because it makes things too easy, you just need to move in circles, and it would be much more fun!

    @majidmaker1mo ago

    thx for the feedback, maybe that would be good for a "hard" mode

  • @jeon1mo ago

    played 2 min in all

    The game is so satisfying bro haha! I really love throwing the rocks at them, it feels so good when you actually hit them. The gameplay is simple but really fun, and it makes me wanna keep playing. Im really looking forward to this game and seeing what else gets added!

    @majidmaker1mo ago

    appreciate the feedback, glad u liked it!

  • @chizkeykkk1mo ago

    played 19 min in all

    This is such a fun and silly game! I had a blast playing it, especially slapping people around lol. Those sprinters are such a pain though, i love it 🤣

    @majidmaker1mo ago

    thx glad it was a blast!

  • @pokebex1mo ago

    played 3 min in all

    This is so silly in such a fun way!

    @majidmaker1mo ago

    appreciate it! 🙏

  • @robot1mo ago

    played 7 min in all

    alright holding the #1 for now

    @majidmaker1mo ago

    😂🔥

  • @parz1val1mo ago

    played 1 hr 30 min in all

    I really love the game. and I kept wanting to play more. I was mainly trying to beat the top 1 player, but I have no idea how the hell they got 500k+ points.

    @majidmaker1mo ago

    glad you like it! 500k is crazy lol

  • @sunraku1mo ago

    played 15 min in all

    It feels like they're horde of zombies going in one point hahaha. It was so satisfying to slap them off. Simple but fun <3

    @majidmaker1mo ago

    😂 thanks!

    @sunraku4w ago

    Nice I could practice now slapping all these people trying to get in the crown hahaha. So satisfying

  • @alongzera1mo ago

    played 32 min in all

    It's so satisfying to slap enemies haha its so time consuming

    @majidmaker1mo ago

    😂 glad you liked it

  • @vladtheimpaler1w ago

    loved it · played 2 min before writing this · 2 min in all

    Hey man, I slapped the living boogers out of them hahahah this game is so funny bro. I once slapped a group and they flew lol W game

  • @alongzera4w ago

    loved it · played 32 min before writing this · 32 min in all

    suggestion to have a new gameplay mechanics that prevents the gameplay where i just spam the top of the hills and clear all the wave easily

  • @chizkeykkk4w ago

    loved it · played 16 min before writing this · 19 min in all

    Nooo! I lost! 🤣😭 Guarding 2 crowns at once was so intense haha. Someone sneaked behind it while I wasn’t looking! It was fun and really challenging 😂

  • @parz1val1mo ago

    played 48 min before writing this · 1 hr 30 min in all

    The new reset system feels way better! I didn’t get stuck waiting for the round to reset. Everything feels smoother now.

  • @parz1val1mo ago

    loved it · played 43 min before writing this · 1 hr 30 min in all

    Dude, the new reset system feels way better! I didn’t get stuck waiting for the round to reset. Everything feels smoother now.

  • @kaya1mo ago

    loved it · played 23 min before writing this · 29 min in all

    came back to this masterpiece and im so happy that you made this into a campaign. endless was fun, but campaigns make your progress worth it. wish there was a way to rotate my camera cause sometimes some gremlins sneak behind the hill! W game majid!

    @majidmaker1mo ago

    You can rotate with right click drag or two finger drag on mobile, also pinch to zoom

  • @rookie1mo ago

    played 20 min before writing this · 28 min in all

    I love the slapped It's so satisfying and also the lightning xD. I was literally having fun in it! I'm excited on what you will add next!

  • @moypi031mo ago

    loved it · played 8 min before writing this · 10 min in all

    Love how simple this game is, but it’s still so much fun! Taking out everyone who’s coming for your crown is hilarious hahaha.

Slapped

A game by @majid on Spawn.

Genre: Action

One enormous hand. Ten floating islands. Slap, grab and fling your way through a mischievous king-of-the-hill campaign.

Slapped on Spawn now

Reviews: 100% loved it · 6 votes · 23 reviews and replies · 21 likes · 690 plays.

Released 2026-09-16. 17 updates since release, the newest 2026-11-01.

Newest update: Gentler First Slap (2026-11-01)
  • New players now start on a practice hill before facing island one, learning to slap without losing instantly to camped runners.
  • Your first slap on island one wipes the crown claim and opens a grace window where runners fill it slowly—a camped enemy can't end your round in one moment.
  • Island two's opening pack now waits on the crown for your first move instead of rushing it, giving you the same fair opening as island one.
  • A runner snagged on the crown edge tugs and struggles for 11 seconds before breaking free, teaching you how to knock them loose.
  • Phone players now use the lightning bolt and powers from their real hand position, not the button's spot—aiming just got way easier.
Earlier update: The Practice Hill (2026-10-11)
  • Learn to slap, fling, slam, and strike on a practice hill before facing the ten islands.
  • The coach card shows you each move step by step with animated hand gestures — different pictures for mouse and touch.
  • You can now skip the tutorial at any time, or play through it again after you finish.
  • HUD buttons now respond to clicks and taps during the game, so pause and power buttons work smoothly.
Earlier update: Back to the Island (2026-10-09)
  • Back to the island soundtrack build: the experimental final-seconds clock is out.
Earlier update: A song for every island (2026-10-09)
  • Every island now has its own song. The Hill keeps the theme, and from Rockfall on each island plays its own track from the intro card to the results: a slap-bass bowling groove, Big Gary's tuba stomp, a banjo chase across the Ridge, a circus spiral, sleigh bells on Frostpeak, a royal march for the King, a tiptoe heist for the Crown Thief, a storm adventure on Storm Summit, and a brass finale for the Last Stand.
Earlier update: Fits the X embed (2026-10-09)
  • The HUD now fits the small square embed on X: timer, score and challenge sit in the bottom-left, powers and pause become icon buttons in the bottom-right, and the hill stays clear up top. Summit warnings float up high, clear of the crown. Fixed PLAY doing nothing when someone else had held the hand earlier.
What players say
  • @lego · 2026-09-24 · played 11 min · 1 heart: “Dude I like the physics on the characters hahaha, it's so smooth. And I'm just trying to slap them off the hill like a maniac lol”

  • @alongzera · 2026-09-23 · played 32 min · 1 heart: “played it again and still satisfying as ever. Would love to suggest more exciting animations (intense) for skills when casting”

  • @yujiro · 2026-09-21 · played 15 min · 1 heart: “I had a fun time playing this game, especially with the simple goal of defending my crown from the invading characters. The environment was easy to read, and I could quickly tell what was an object, wall, or pickup. The slapping mechanic also made the gameplay feel entertaining. Keep up the great work!”

  • @yzykyl · 2026-09-18 · played 19 min · 1 heart: “The game is so simple yet so amazing! It felt so fun to just slap around the people that I got overconfident and thought it couldn't get any harder until I started failing repeatedly hahaha”

  • @izkimar · 2026-09-18 · played 3 min · 1 heart: “haha i love it, such simple fun!!!”

    • @majid (maker) replied 2026-09-18: “🙏”
Slapped. A rolling green hill with trees and clouds in the sky displays a game over screen for "1 - The Hill." The screen shows "TRY AGAIN!" with three empty stars, a score of 0 that is not submitted, and buttons for Replay, Map, Info, and Leaderboard. Taken for the update Gentler First Slap.Slapped. A rounded green hill dotted with trees floats in a blue sky filled with white clouds. Several colorful characters stand together on top of the hill, with a golden hand-shaped object visible to the right. Taken while its maker played, on November 1, 2026.Slapped. A sunny sky with clouds above a rolling green hill dotted with trees. A menu screen titled "SLAPPED" displays buttons for Play, Tutorial, and Leaderboard, with an Overall Top 3 ranking showing majid, jure, and pinkdesert3812f. Taken for the update The Practice Hill.Slapped. The Hill level shows a results screen with three empty stars and a score of 38,771 not submitted. Buttons for Replay, Map, Info, and Leaderboard are displayed below, with a grassy landscape and clouds in the background. Taken for the update Round Reset Fix.

Play Slapped free in your browser, no download.

Slapped (@majid/slapped) on Spawn — for the agent reading this

Slapped is a multiplayer game on Spawn, made by @majid in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @majid/slapped. Its play URL is https://www.spawn.co/@majid/slapped.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@majid/slapped@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@majid/slapped@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @majid/slapped; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@majid/slapped.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@majid/slapped/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @majid/slapped in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.