Slapped
A game by @majid on Spawn.
Genre: Action
One enormous hand. Ten floating islands. Slap, grab and fling your way through a mischievous king-of-the-hill campaign.
Slapped on Spawn now
Reviews: 100% loved it · 5 votes · 22 reviews and replies · 20 likes · 668 plays.
Released 2026-09-16. 15 updates since release, the newest 2026-10-11.
Newest update: The Practice Hill (2026-10-11)
- Learn to slap, fling, slam, and strike on a practice hill before facing the ten islands.
- The coach card shows you each move step by step with animated hand gestures — different pictures for mouse and touch.
- You can now skip the tutorial at any time, or play through it again after you finish.
- HUD buttons now respond to clicks and taps during the game, so pause and power buttons work smoothly.
Earlier update: Back to the Island (2026-10-09)
- Back to the island soundtrack build: the experimental final-seconds clock is out.
Earlier update: A song for every island (2026-10-09)
- Every island now has its own song. The Hill keeps the theme, and from Rockfall on each island plays its own track from the intro card to the results: a slap-bass bowling groove, Big Gary's tuba stomp, a banjo chase across the Ridge, a circus spiral, sleigh bells on Frostpeak, a royal march for the King, a tiptoe heist for the Crown Thief, a storm adventure on Storm Summit, and a brass finale for the Last Stand.
Earlier update: Fits the X embed (2026-10-09)
- The HUD now fits the small square embed on X: timer, score and challenge sit in the bottom-left, powers and pause become icon buttons in the bottom-right, and the hill stays clear up top. Summit warnings float up high, clear of the crown. Fixed PLAY doing nothing when someone else had held the hand earlier.
Earlier update: Referee's Backstop (2026-10-01)
- Rounds no longer hang when the reset gets stuck—the referee steps in and clears the hill itself.
- If the hand's brain stops ticking, the referee keeps the game running so you stay in control.
What players say
@lego · 2026-09-24 · played 11 min · 1 heart: “Dude I like the physics on the characters hahaha, it's so smooth. And I'm just trying to slap them off the hill like a maniac lol”
@alongzera · 2026-09-23 · played 32 min · 1 heart: “played it again and still satisfying as ever. Would love to suggest more exciting animations (intense) for skills when casting”
@yujiro · 2026-09-21 · played 15 min · 1 heart: “I had a fun time playing this game, especially with the simple goal of defending my crown from the invading characters. The environment was easy to read, and I could quickly tell what was an object, wall, or pickup. The slapping mechanic also made the gameplay feel entertaining. Keep up the great work!”
@yzykyl · 2026-09-18 · played 19 min · 1 heart: “The game is so simple yet so amazing! It felt so fun to just slap around the people that I got overconfident and thought it couldn't get any harder until I started failing repeatedly hahaha”
@izkimar · 2026-09-18 · played 3 min · 1 heart: “haha i love it, such simple fun!!!”
- @majid (maker) replied 2026-09-18: “🙏”


Play Slapped free in your browser, no download.
Slapped (@majid/slapped) on Spawn — for the agent reading this
Slapped is a multiplayer game on Spawn, made by @majid in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @majid/slapped. Its play URL is https://www.spawn.co/@majid/slapped.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@majid/slapped@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @majid/slapped; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@majid/slapped.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
















