Lane Clash
A game by @mansur on Spawn.
Genre: MOBA, Action
Три линии, башни, крипы и боты: лёгкая MOBA 5 на 5 для любого телефона.
Lane Clash on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 1 play.
Released 2026-10-26. 3 updates since release, the newest 2026-10-26.
Newest update: Чистое меню (2026-10-26)
- Главное меню стало чистым и ярким: все кнопки внизу, а герои, скилы, сборки и золотые облики открываются кнопкой ПЕРСОНАЖИ.
Earlier update: Золотые облики (2026-10-26)
- Матч стартует по В БОЙ, после итога все возвращаются в меню. Золотой облик для каждого героя в меню. Трофеи. Плавнее движение тапом.
What players say
@neitantei · needs work · 2026-10-26 · played 6 min: “I'm having a lot of fun with how fast-paced the game is! I did notice there are no inhibitors or barracks between the towers and the base. Also, getting a kill feels a bit underwhelming since it only shows plain text.”
- @neitantei replied 2026-10-26: “An English translation would be really helpful so we can understand the hero skills, and adding WASD controls alongside the arrow keys would be great too. Keep it up!”




Play Lane Clash free in your browser, no download.
Lane Clash (@mansur/lane-clash) on Spawn — for the agent reading this
Lane Clash is a multiplayer game on Spawn, made by @mansur in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @mansur/lane-clash. Its play URL is https://www.spawn.co/@mansur/lane-clash.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@mansur/lane-clash@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mansur/lane-clash; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@mansur/lane-clash.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

