Naita
A game by @mansur on Spawn.
Genre: Roguelite, Action
Пиксельная шахта, где каждая крупинка живая: копай, жги, взрывай и спускайся глубже.
Naita on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 4 plays.
Released 2026-10-27. 3 updates since release, the newest 2026-10-27.
Newest update: Порталы и живой шов (2026-10-27)
- В конце каждой глубины снова портал в святилище. Вода, песок и враги падают сквозь шов в следующую часть шахты. Телепорт ставит на уступ в пределах прицела.
Earlier update: Дары на экране (2026-10-27)
- Взятые дары видны значками под полосками и списком в инвентаре. Облик выбирается только при новой игре.
Earlier update: Единый мир, телепорты и новые облики (2026-10-27)
- Святилище теперь часть шахты: можно копать вверх и возвращаться. Два телепорта. Зона даров с выбором из трёх, редкая «Щедрость» даёт взять два. Обычный спуск обрушивает лавку, телепорт или лазер — нет. Лавка на 8 мест с иконками заклинаний. Хранитель злится только за руны зала. Крупнее и ярче снаряды. Золото с врагов исчезает через ~17 секунд. Борода и длина волос на выбор, новые наряды и стойки.
What players say
@chizkeykkk · needs work · 2026-10-28 · played 6 min: “I completed 2 levels, but respawned inside a heart wand that got me stuck 😅 Also, I think you should remove mouse walking controls on PC since I sometimes walk instead of shoot when aiming from the left side of my screen.”
@lego · needs work · 2026-10-27 · played 11 min: “Controls feel kinda weird on PC, seems like they're made for mobile. Tried it on mobile tho, and it works fine, but the play area is so tight. Skill issue on my part maybe haha”




Play Naita free in your browser, no download.
Naita (@mansur/naita) on Spawn — for the agent reading this
Naita is a multiplayer game on Spawn, made by @mansur in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @mansur/naita. Its play URL is https://www.spawn.co/@mansur/naita.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@mansur/naita@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mansur/naita; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@mansur/naita.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



