Enfo's Team Survival
A game by @marcelpachole on Spawn.
Genre: Tower Defense, Action
Elves vs the Scourge: up to 5 heroes hold Enfos against waves of undead.
Enfo's Team Survival on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 31 plays.
Released 2026-10-29. 4 updates since release, the newest 2026-10-29.
Earlier update: Faster Heroes, Spell Ranks (2026-10-29)
- Heroes run faster. Every level up to 10 gives a spell point: learn a spell or rank A, Z, E up to rank 3 for more damage and shorter cooldowns; R at level 10. Clicking a shop building walks your hero to the counter. The alchemist now sells life and swiftness potions. No more horn at wave start. NEW ROOM always opens a room of your own.
Earlier update: Friends at the Gate (2026-10-29)
- The menu shows who is in your room: press Invite to bring friends in, NEW ROOM to start your own
- The camera sits high over the field like Warcraft 3
- Heroes run faster; the undead walk slower and bite softer
- Heroes no longer walk down cliff walls
- The view keeps scrolling when the mouse slips past the screen edge
What players say
@lego · loved it · 2026-10-29 · played 15 min: “I feel like I'm doing something wrong lol. Made it to Wave 8 tho, not sure if that's good. The controls were a bit confusing at first, but I got the hang of them. Pathfinding could use a bit more work btw”
- @marcelpachole (maker) replied 2026-10-29: “Tanks to you a lot for ur comment thos games are pretty deep so im trying to get it better :D”




Play Enfo's Team Survival free in your browser, no download.
Enfo's Team Survival (@marcelpachole/enfo-s-team-survival) on Spawn — for the agent reading this
Enfo's Team Survival is a multiplayer game on Spawn, made by @marcelpachole in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @marcelpachole/enfo-s-team-survival. Its play URL is https://www.spawn.co/@marcelpachole/enfo-s-team-survival.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@marcelpachole/enfo-s-team-survival@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @marcelpachole/enfo-s-team-survival; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

