SPAWN US
A game by @marlen on Spawn.
Genre: Social, Party Game
Найди предателя на корабле: задания, собрания, голосование.
SPAWN US on Spawn now
Reviews: 50% loved it · 2 votes · 3 reviews and replies · 2 likes · 4 plays.
Released 2026-10-27. No updates since release yet.
What players say
@yzykyl · loved it · 2026-10-27 · played 15 min: “You've adapted the game so well it's almost like actual Among Us, cool! You can even change a lot of the custom settings. I started talking to the bots in my game and I think they understood me hahaha. They voted with me when I said who. Coincidence?”
@lego · needs work · 2026-10-27 · played 10 min: “The bots are kinda dumb, but honestly, it makes the game fun. Pretty accurate for Among Us players lol”
@00ercruptedsupreme · loved it · 2026-10-27 · played 1 min: “OMG I MADE ANOTHER GAME LIKE AMONG US AND I ALSO SPEAK RUSSIAN I LOVE THIS PLS PLAY MINE;) spawn.co/@00ercruptedsupreme/among-us/play”
- @marlen (maker) replied 2026-10-27: “Хорошо поиграю спасибо, в настройках есть возможность поменять язык на русском и на английском I’ll have a good time playing, thanks! The settings allow you to switch the language between Russian and English.”

Play SPAWN US free in your browser, no download.
SPAWN US (@marlen/spawn-us) on Spawn — for the agent reading this
SPAWN US is a multiplayer game on Spawn, made by @marlen in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @marlen/spawn-us. Its play URL is https://www.spawn.co/@marlen/spawn-us.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@marlen/spawn-us@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @marlen/spawn-us; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@marlen/spawn-us.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




