Operation Ironclad
A game by @maskoface on Spawn.
Genre: Shooter, Action
Co-op military campaign: five missions from desert dawn to the warlord's compound.
Operation Ironclad on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 7 plays.
Released 2026-10-15. No updates since release yet.
What players say
@yujiro · loved it · 2026-10-16 · played 5 min: “Going on missions alone with so many enemies waiting was really challenging. I wish I could crouch behind cover because reloading while standing out in the open makes survival much harder.”
@larrielabs · loved it · 2026-10-15 · played 10 min: “I enjoyed playing the game! ✨ I did have a little trouble with the hit marker tho. It pointed me in the wrong direction when I got hit, so I ended up looking for enemies in the wrong place & died a couple of times. Hopefully, this can be adjusted! 🔥”
- @larrielabs replied 2026-10-15: “I almost cleared the first mission, so I'm looking forward to giving it another try and finishing it! 😊”
@sunraku · loved it · 2026-10-15 · played 8 min: “Hi! Bro! this game was great. Actually I had difficulty first on finishing the crossroads cause there were so many enemies to kill. I just noticed that the firing when in scope was having too much recoil. Maybe you could stabilize it a bit.”

Play Operation Ironclad free in your browser, no download.
Operation Ironclad (@maskoface/operation-ironclad) on Spawn — for the agent reading this
Operation Ironclad is a multiplayer game on Spawn, made by @maskoface in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @maskoface/operation-ironclad. Its play URL is https://www.spawn.co/@maskoface/operation-ironclad.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@maskoface/operation-ironclad@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maskoface/operation-ironclad; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




