Red Rock Showdown
A game by @medeo on Spawn.
Genre: Shooter, Arena Brawler, Action
Eight gunslingers, one red canyon. Pick Showdown or Gold Rush in the saloon, first to 10 kills or 30 gold takes the round.
Red Rock Showdown on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 3 plays.
Released 2026-10-25. 2 updates since release, the newest 2026-10-25.
Earlier update: Clearer Clock (2026-10-25)
- Guns no longer swap when you walk over them: stand on one and press F (GRAB on phones) to take it.
- New gunslinger skins and Golden Guns in the saloon dressing room. Looks only, never the fight.
- A tip jar on the saloon bar: drop a coin for the barman.
- Cleaner HUD: sharper Gunhand plate, end-of-match board and phone layout.
- No more red rings under the fighters.
- On phones, enemy distance markers no longer cover the round clock.
What players say
@lego · loved it · 2026-10-25 · played 11 min: “Gold Rush and Showdown are pretty fun! Tho the Lasso feels kinda useless, and the one-shot long-range weapon is OP lol”
- @medeo (maker) replied 2026-10-25: “Hey, thanks for the review, your feedback is GOLD. I'll keep balancing the game and evolving the game for sure!”

Play Red Rock Showdown free in your browser, no download.
Red Rock Showdown (@medeo/red-rock-showdown) on Spawn — for the agent reading this
Red Rock Showdown is a multiplayer game on Spawn, made by @medeo in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @medeo/red-rock-showdown. Its play URL is https://www.spawn.co/@medeo/red-rock-showdown.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@medeo/red-rock-showdown@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @medeo/red-rock-showdown; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
