Needle in the Haystack
A game by @meowl on Spawn.
Genre: Cozy, Party Game
One giant haystack, one needle, everyone digging together. Every pull is kept.
Needle in the Haystack on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 16 plays.
Released 2026-10-09. 2 updates since release, the newest 2026-10-09.
Newest update: The Publish Follow-Up (2026-10-09)
- Live and draft checks now track accurately after publishing.
- Multiplayer evidence boundaries are explicitly defined.
- The two-bot request remains scoped to the pending release.
Earlier update: Meet the Companions (2026-10-09)
- Solo players now have two friendly bots with real names pulling alongside them.
- The sock ball door is locked for now — find a golden needle in the haystack first to unlock it.
- Dev tools and sound panels no longer appear in the published game.
What players say
@lego · loved it · 2026-10-09 · played 12 min: “Ain't no way, you made this a game haha. It's kinda satisfying, chill, and competitive all at the same time lol”
@larrielabs · loved it · 2026-10-09 · played 7 min: “The hay looks so detailed, and I like the view w the hands searching through it. It looks so satisfying!🪡🌾 The animation of the hand holding the white line while rotating it's a nice detail, too. Excited to keep playing &aim for the highest score!✨”
@sunraku · loved it · 2026-10-09 · played 8 min: “Bro! this was so satisfying haha. But seriously bro I was expecting the haystack to be like reducing size but I thinks its not. Would be good if theres a combo when you remove the hay on a speed run.”


Play Needle in the Haystack free in your browser, no download.
Needle in the Haystack (@meowl/needle-in-the-haystack) on Spawn — for the agent reading this
Needle in the Haystack is a multiplayer game on Spawn, made by @meowl in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @meowl/needle-in-the-haystack. Its play URL is https://www.spawn.co/@meowl/needle-in-the-haystack/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @meowl/needle-in-the-haystack. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@meowl/needle-in-the-haystack.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.




